God-Emperor
Reaction score
4

Profile posts Latest activity Postings Resources About

  • hmmm...oh god I know I am tiresome...but last...time. :please: And the lack of reply in the last PM meant no...I got it :lol:. I don't understand why people need to ignore to say no. No is such a useful word...I use it all the time...except against my superiors.

    I was looking much through the files (mainly C++), but some behaviours/functions look simplistic and a bit direct as if it lacked on the first scene the detailed code of what is exactly the behaviour.

    For instance, AI_defend() seemed to be a dead end. Is there files where the real hardcoded functions lie.

    Sorry for such shining newbieness, but I am just looking for some orientation. Supposedly CIV was made modder friendly...so I supposed I don't need in depth code knowledge.
    Can I ask you a quick question: I want to see all the commands used in debugger mode but I don't know how to. For instance, that unit behaves that way because it called this and that...I'm trying to spot some AI weaknesses I know by experience, but I need to see what the AI calls...

    Hmmm...he disconnected. Crap.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top Bottom