hmmm...oh god I know I am tiresome...but last...time.
And the lack of reply in the last PM meant no...I got it
. I don't understand why people need to ignore to say no. No is such a useful word...I use it all the time...except against my superiors.
I was looking much through the files (mainly C++), but some behaviours/functions look simplistic and a bit direct as if it lacked on the first scene the detailed code of what is exactly the behaviour.
For instance, AI_defend() seemed to be a dead end. Is there files where the real hardcoded functions lie.
Sorry for such shining newbieness, but I am just looking for some orientation. Supposedly CIV was made modder friendly...so I supposed I don't need in depth code knowledge.