Recent content by Goknub

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    Undocumented Patch 217 notes

    lol I thought the same, though it would be easy to miss. Who would remember that the mouseover text draws its info from the maintenance cost.
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    Trade has no value in civilization V

    I believe the issue is the AI Objective. They "Play to Win" rather than "Build a Civilization" Its a zero-sum game, as there is no ability to jointly win a game. You and your best-friend-for-life Ally can't both win, sooner or later you have to destroy each other so there is no reason to...
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    "your Stealth Bomber was destroyed by an enemy Pikeman"

    I go with the mechanical breakdown/human error idea. An aircraft that crashes is just as destroyed as one that is shot down. This goes with any machine-based unit. Soviet tanks in WW2 suffered heavy losses just driving to the battlefield and the German heavy tanks at Kursk also suffered...
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    A simple solution to "stacks of doom"

    I believe a stack of 2 with a Diminishing Return of 50% for No. 2 would work, designating the Primary unit would allow either a better defended Archer or Swordsman with light ranged ability. Hard limits would be useful to prevent Carpet o Doom. Also to prevent City Carpets if smaller tiles...
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    Why is it boring? Too long between rewards.

    I believe Saarud is correct. Like the OP I find CiV boring to play, in the early turns everything takes too long and once a decent army is built it feels like playing Sim Traffic Jam. And overall the game just doesn't feel "fun" to play. Making it harder doesn't make it enjoyable, Lawn...
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    Trivial Things That Annoy You About Civ 5

    Mechanised Infantry sounding like kid's toys, how hard is it to get some decent sound clips? Oh yeah, also that Uncanny Valley effect. Queen Elizebeth talking!!!!!
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    1UPT and Scale

    For me a key issue is that the hexes are simply too big for the game. I would prefer that the map "image" remain but with hexes a 1/3 to 1/2 smaller, so that one tarrain tile would incorporate 3 or a full 7 tiles. A city would still use the current scale and simply incorprate a larger number...
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    On why Nigeria is more technologically advanced than Germany...

    I think tech diffusion is as important for gameplay as much as realism. Currently it is too easy to get too far ahead/behind in techs and end up steam-rolling the enemy or getting steam-rolled yourself, neither which is "fun". Dull/boring late-game is well known and going for a cutlure vic...
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    On why Nigeria is more technologically advanced than Germany...

    Germany had missiles because they beelined for Cruise Missiles and had too much science(Lib/Uni) and too few hammers(forge/factory). Russia won because they had the better balanced civ. And China was a "Puppet Civ" for the last few hundred years and only just got "liberated" so are...
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    Reinforced Units (NOT SoD)

    Reinforced Units Righto, here's my thoughts on some alterations. It's what the cool kids want. Any 2 units should be able to combined into a Reinforced Unit "stack", however the stats would be affected in both a NEGATIVE and positive way. This would allow for combined-arms units but...
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    Nexus viewer not starting

    bah! got it. Simple error. Had the same prob. In Regedit: HKEY_CURRENT_USER\Software\Firaxis\Nexus\Viewer Executable as C:\Program Files\Steam\SteamApps\common\sid meier's civilization v sdk\Nexus\x86\Nexus.exe Change to: Executable as C:\Program Files\Steam\SteamApps\common\sid...
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    Share your thoughts on each Civ Unique strengths

    China: Just finished a Huge World map and they are great. The Cho-Ku-Nu double attack effectivly doubles your back line. They are devastating, several teamed together with a 45% GG in toe destroys AI armies before they even get to attack. I even kept a few around later in the game to hit...
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