Recent content by grayrest

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    Any power gaming strategies for mages in fast games

    Also, specializing mages is surprisingly important. You ideally want to get Death I/II and Fire I/II entirely from mana nodes, allowing you to go the full 5 in combat plus Spell Extension from promotions. I always thought that mages were weak before I started focusing on getting them to Combat V...
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    Announcing Civilization Network!

    1. OMG Sid Meyer. 2. I wanted to be the first to do civish game in browser. This means that I must pick up the pace in order to beat you all to it. :(
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    Any power gaming strategies for mages in fast games

    Thanks for explaining. The two times I've bulbed Sorcery has been in games where I must have tech traded for the economy techs and had Philosophy for the Bone Palace/Priesthood (which is normal for my Amurite games). It's a fairly unusual situation due to needing Bronze Working most games and I...
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    Any power gaming strategies for mages in fast games

    Since I'm the one that you're getting this from, I'll add a few things. The bulbing order for a Great Sage is: 1. Arcane Lore 2. Alteration 3. Pass Through the Ether 4. Divination 5. Elementalism 6. Necromancy 7. Omniscience 8. Sorcery 9. Strength of Will 10. Knowledge of the Ether With the...
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    First Fall from Heaven Game - What have I done wrong so far?

    Mages work but you need more of them than with the priests. Capturing the dragon is just a fun diversion. It's better to just ignore him. I normally kill him efficiently with high withdraw horse archers and grab his treasure (gems+gold in a city plus automatic enchant weapons for any metal unit...
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    Your Top Ten Tips for Your Favorite Civ

    On the Amurites: I decide Firebows vs Mages depending on the number of nodes I have access to. If it's 3 or more, straight mage spam is fine. With 2 or fewer, you pretty much have to go firebows. Second, the most important schools for Govannon are Mind, Body, Death, Earth. The first three for...
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    Feel Like Helping Me Destroy the World?

    Permanent summons aren't tied to a particular caster, they're just limited in number to the population who COULD summon them. E.g. If you had 5 Death I adepts and one Death II, Extension II, Combat V mage, the mage could summon 6 skeletons in a row and all would have Empower V, Mobility II.
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    Feel Like Helping Me Destroy the World?

    If you build the Tower of Necromancy early enough, the skeletons can be quite tough since empower+stigmata also helps them out quite a bit. The best I ever managed to do was a level 10 skeleton with cannibalize+commando. I was trying to get him up to blitz when spectre spam won me the game.
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    Is The Nexus too easy to build(Conversely, are Gates too expensive)?

    In my mind, the primary benefit of the GoH is not the free forge but rather the extra hammer to engineers when running guilds.
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    [MODMOD] Elohim, guardians of the holy places

    I'm really into the sidar at the moment, so I have a tendency to level units out of habit. The palisade+palace defender+drill warrior is far more than enough to hold your first city through anything the first 130 turns or so can throw at you. I got fairly lucky with early settler pops on the...
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    Your Top Ten Tips for Your Favorite Civ

    Whoops. Edited to correctness. ;) I don't wane every unit, just most of them. I normally keep my full set of national units without waning and maintain 2-3 Commando Blitz ghosts/shadows. I also get really attached to my high level units and have quit a game more than once when my chosen died...
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    [MODMOD] Elohim, guardians of the holy places

    Ran two games as the revamped Elohim and the civ is super awesome. My only problem is that monks are unstoppable killing machines. Once you get your second city down for +2 affinity and hit level 7 or so, there really isn't much of anything in lairs that can hurt you, so you can just keep...
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    Your Top Ten Tips for Your Favorite Civ

    The primary advantage of HN units is that it lets you farm your vassals. Actually fighting someone normally isn't a problem due to Sidar cities not having to go over 14-16 pop, leaving plenty of :) overhead for war weariness. The problem with Ghosts is that they tend to attack with >99.9% odds...
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    Your Top Ten Tips for Your Favorite Civ

    Unless I'm really short on health resources and plan on staying FoL long term, I don't consider GoN to be worth the beakers. It only takes 15-20 turns to convert your forests.
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    Your Top Ten Tips for Your Favorite Civ

    Sidar 1. Never stop fighting. The power of the Sidar comes from the shades. The fastest way to get shades if you're not playing Unrestricted Leaders is to fight. On a standard size Continents or Pangaea map without Raging Barbs, I normally get enough barbs to get 2 shades before enough fog gets...
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