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  • that would be like a "script" or a playbook.... basically laying out a strategy for each civ and how to play lets say the first 100 or 200 turns. ie: research certain techs, build certain units, etc.
    the discussion i had with lib spit basically went that this mod will not be a good mod for playing with a "broad" sandbox approach which is how i normally test. also the old civ default of Explore and Expand is not necessarily relevant.... for example, i basically bee lined my tech to be able to build a settler, so i could start doing what you do in civ.... expand.
    the workers enter this equation as well and should be part of the script. each script is based on that particular civilizations lore and starting point.
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