+1 influence per turn without stopping seems really strong doesn't it? Could put off Bronze and spam out a ton of warriors and gift them. Maybe it could decay.
I agree with your opinion of the War Chariot, but I think Brazil's UU is garbage. I think Brazil is a bad choice for all victory types. Including culture because of their jungle bias which usually means low production, so no tourism wonders.
I only use them for fun. Unless this was changed in a patch, three nuclear missiles can destroy a non-capital non-city-state city. Destroy as in it vanishes off the map.
I know that there aren't a lot of people into sound modding, but I could really use some help. I feel like it's probably a really simple solution, but after looking through every last bit of XML, I can't find a solution.
Do you know why some files can't be replaced in Beyond Earth? He's the script.
<SoundID>SND_INTERFACE_SELECT</SoundID>
<Filename>InterfaceClick</Filename>
<LoadType>RESIDENT</LoadType>
<Context1>ALWAYS_LOAD</Context1>
I can replace most sound effects, but not this one.
Here's the code:
<SoundData>
<SoundID>SND_INTERFACE_MENU_ITEM_MOUSE_OVER</SoundID>
<Filename>MenuItemMouseOver</Filename>
<LoadType>RESIDENT</LoadType>
<Context1>ALWAYS_LOAD</Context1>
</SoundData>
Normally you can replace sound effects, but I guess it must...
I need help addressing this error:
"CivBEPath must be defined. Use the Project Properties window to set it to the location where Civlization Beyond Earth is installed."
I can't figure out exactly what I'm supposed to do. Does anyone know of a fix?
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