Recent content by Guillermo11

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    Capital Move Incentives

    There are already incentives to have your capital near the center of your empire and in a powerful city (with civics). The other reasons I have seen (though I lack knowledge, correct me if I am wrong) are: 1) Closer to a threatened border 2) Away from an endangered position 3) Away from a packed...
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    The Chinese Unique Power

    I don't :(. And, like it was mentioned previously, this is the equivalent of giving it an extra 33% growth factor (modifier). But the final call is Leoreth's, so I am going to give it a try :). Who knows, maybe it'll be better this way. China getting an early advantage and trying to find any and...
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    Suggestions and Requests

    I think it has a lot more to do with the sheer amount of sea trade passing through that area and it's supposed to motivate them to open their border to get advantages from trade. That said, the amount of ships passsing through is probably not the best indicator for that. Maybe something on the...
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    The Chinese Unique Power

    It's quite late, so I will just throw an idea I had (maybe I am missing something). Ten thousand years: Chinese specialist yield +1 science. Extra yields with culture level. This would boost early research (as in: before plantations and forest chopping) become less powerful during the...
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    The Chinese Unique Power

    Was it helpful, @Leoreth?
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    The Chinese Unique Power

    a comerce modifier boost commerce, that later can be turned into science, culture, gold or espionage. A science, culture, gold or espionage modifier only boost the portion of commerce dedicated to it and the directly created science, culture, gold or espionage. For example, if I have 20 commerce...
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    The Chinese Unique Power

    As a personal preference, I like unique powers that allow for different gameplays or make areas that other civilization find inhospitable, desirable. As such, I rather like Incan or congolese powers and found chinese and japanese powers funny to use. As for historical reasons and as much as I...
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    Keeping Your Vassals Stable

    Remember the stability factors. Expansion Economy Domestic Foreign Military There are lots of way to help in the domestic area. For example, Civs with little resources often struggle to keep their citizens happy. This is all the more true for vassal with (+1 unhapiness: down with the foreign...
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    Suggestions and Requests

    Will do. I pointed at China/India because they were the only two civilizations ahead of everyone. That said, that might be a side effect of the speed, so please ignore this until I have done it on normal.
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    Suggestions and Requests

    Sorry, the editing took too long :p. I meant to imply that China and India are too unbalanced and have a too unhistorical gameplay as of the current patch. Scientific method, 1120 ad. India is even further ahead (it discovered economics about 30 turns (marathon speed) ago.) PD: The Chinese did...
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    Suggestions and Requests

    Ehm... Was looking to post this somewhere and I can't find any better place, so here it goes. This is my main worry right now. Playing as China in Marathon/Parangon results in this monster who discovers the scientific method before the mongols spawn. AND this is while being technologically...
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    The Chinese Unique Power

    China didn't seek isolation tho. The Chinese did maintain relations with other powers, but the sheer distance and the natural barriers (deserts, mountains and rainforest) made it so only their tributaries ( and the nomads) were close enough to be diplomatically important. That is somewhat...
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    Plans for DoC 1.16

    Is there any way to link stability with distance to palace maintenance? It would surely help a lot, since civ with low modifiers would be able to expand further from their core, while civ with high modifiers would be compelled to stay closer to their area, effectively giving creating a reason...
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    Plans for DoC 1.16

    On another topic, would it be possible to remove marsh tiles in the new map? I get they fulfill an important role as deterrents, but with the increased removal time for jungles and rainforest it would be enough. I mean, even if some civ wanted to rapidly expand towards those areas, the sheer...
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