Recent content by Hailas

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    MOAR Units Mod

    From Instructions: "2. The contents of the MOAR_Units subdirectory should be copied into your Mods folder" The "contents" of the folder MOAR_Units or the folder MOAR_Units?
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    Vincentz Infinite Projects [VIP MOD]

    Thanks. I'll try.
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    Vincentz Infinite Projects [VIP MOD]

    Single player, random map generator.
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    Vincentz Infinite Projects [VIP MOD]

    Sorry to bother ya all, but every time I try to start a game, map generator throws in lots of tundra where it should not be. The whole map is clogged with tundra, and other terrains are mostly missing. Only the first game I played had adequate map. After that, I changed transparent to solid...
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    Caveman2Cosmos

    At first I thought game was not responding, windows task manager confirmed it was not responding, however, the game takes long to spread into memory and while at that it really doesn't respond, which doesn't mean it is not working. It just takes some time to load the humongous quantity of...
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    Dennis Shirk acknowledges fan disappointment and Civ5 development problems

    Call to Power had rudimentary tactical screen, and even that was a simple solution to stacks of doom, not to mention crowding the place with 1upt, so my workers or settlers can't get where they need to get. The whole community has to struggle with this stubborn dictatorship of an inadequate mind...
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    Dennis Shirk acknowledges fan disappointment and Civ5 development problems

    You cannot resolve this because units are integral part of strategic game, and there is no way you can treat whole map as a battlefield. They haven't been able to develop a simplest chess playing engine this way, as we all know. Units don't even interrelate with tile properties. I haven't yet...
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    Dennis Shirk acknowledges fan disappointment and Civ5 development problems

    The price of being stubborn. Implementing tactical fight in a strategic game needs a special window for battles to occur, otherwise it is going to be clumsy and dissatisfying as it is. Good example for this is Port Royale games, where fight is in a completely new window, where you maneuver your...
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    Rise of Mankind - A New Dawn

    Well, yes. Amassing barbarians is about the setting - there is an option for more barbarians, and that one should produce lots of them. Normal setting shouldn't. On the other hand, it is easy to prevent too many barbarians by placing scouts and reducing fog of war, where they come from. Also...
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    Rise of Mankind - A New Dawn

    Barbarians are there and always have been for picking experience. At Emperor level, AI has good bonus against barbarians. Bigger problem are new civilizations appearing, they come with lots of armies and starting AI is in very big problem because of those.
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    A New Dawn Bug Reports and Feedback

    Okey, that's strange. A new city is so dissatisfied...
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    A New Dawn Bug Reports and Feedback

    In World Builder, improvements don't work correctly. My new city, size one, goes angry as if it has 6+ citizens. Choose religion doesn't function...?
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    Active City Defense

    Thanks. I forgot... Steam!
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    Active City Defense

    Where is the file? I can't see it on the OP or in CiV downloads... Where can we download it from? I'm missing something?
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    Has anyone figured out what the diplomacy pacts do?

    Another fake attempt to pretense there is some AI in this game.
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