I agree. But still I would like to see religious units (with much less spammable amount) have a 2nd ability besides the conversion/inquisition function. To plant in cities of other civs for gathering sources, religious pressure for x turns etc. or have some small "healing" skill in own cities to...
Maybe not remove it completely, but at least tone it down a lot...
Diplo victory should definitely be made more difficult. I turn it off because it is to easy.
In a way it makes sense to make the corsair leader ability unit for Suleiman, as the Barbary coast came just before Suleimans reign under Ottoman rule and during his reign the region was consolidated.
I don't think it will be one of the first 3 options, as they made clear that civ 6 was finished. The best option for civ 6 would be some final patch, fixing bugs and crashes. If that is the case this could be also indication that another civ game/spinoff will be close, release final patch update...
C: Other new spinoff
I hope it is something new from Firaxis perspective, whether a smaller timespan in history (no colonization though), fantasy setting, post-apocalyptic or post-alien invaded earth.
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