Recent content by Halcyon 7

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    It was only a matter of time.

    Haven't seen this one yet but have seen tons of expeditions and resource pods behind ice. Makes me cry a lil seeing the affinty level that will never be. Why is ice impassable anyways. Not saying you should be able to build on it but it's not as if you couldn't. At least let units travel on it...
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    Rocktopus

    Does anyone happen to know if the Abyssal Mirror wonder applies to rocktopus made in the city with it.
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    PAC bug/exploit.

    Noticed in my last game as PAC once a tech that offered a wonder was researched and had become available it offered the one turn construction perk. Problem was it also offered everything in my cities queue in one turn as well. Not sure if it also affected units in hindsight but it did make...
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    Is the AI doing espionage?

    Yeah I have been noticing this as well, haven't had to pull an agent out of the field to lower intrigue in my cities since RT. I think it may have alot to do with all the bonuses to health we are getting keeping us way in the green and thus in the range for -intrigue bonuses.
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    Rising Tide Contact Victory WTF

    I am liking the idea of there being tile improvements tied to the victories. More opportunity to hinder a player from finishing a victory and more ground to cover to assure a victory. Sounds like a great idea to me. Kudos to Doviello for that mindstem tile improvement idea. Put some...
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    AI line of sight.

    First I am assuming the AI has to operate with-in the same limitations of line of sight/fog of war that a player does. Is this true? If so do you think it would improve the AI's ability to compete if it were to recieve additional LOS as part of the difficulty selection. More so, do you think...
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    Quick Questions and Answers

    I wouldn't think territory would have anything to do with it. Just the number of tiles from the city tile itself. Will be making a point to try to know who builds the Panopticon(+5 anti-orbital strike range) and where from here on.
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    Random Observation: Players do compete for Artifacts

    Dissappointing to hear the AI will just pop them. I had duplicate artifacts in a recent game; some earth artifact drone but I believe I got one from an expedition and one from a station related quest.
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    Quick Questions and Answers

    Thanks for the imput. Thats what I figured. Just wanted to make sure I didn't skim over a way to see it. Educated guess with trial and error it is.
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    Affinity progression is too fast!

    How about you make the upgrade choices as if(some buffs some nerfs of course while making the units have unique purposes) but unit str modifiers just come in incrementally with each appropriate affinity level. Keeping units in the same pecking order as far as str is concerned from begining to...
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    Question on Orbital Durations with SlavFed

    Alkaid's idea is interesting but you got to take into account that they are only guaranteed to generate one resource during duration. Making it a choice once it has made one, do you gamble and go for the second or destroy the unit and launch another for a sure thing. That also doesn't...
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    Rising Tide Contact Victory WTF

    Was not aware of this. No update in the civlopedia to reflect this.
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    Quick Questions and Answers

    Can anyone tell me how to determine an enemies city's anti-orbital strike range? Something I am missing in the orbital layer ui, tooltips, warnings, spies? Or are we just left with trial and error?
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    [RT] Smart Grid Agreement overpowered

    Hrmm. 1 turn contact victory. LOL Also Compound interest is the most powerfull force in the universe. Nevermind was told the contact victory isn't impacted by energy per turn anymore... Einstien was dyslexic afterall.
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    Rising Tide Contact Victory WTF

    You shorten it by increasing energy gains per turn. If your not heavily tuned for hy energy yields you're not going have a good time with that.
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