Recent content by Han_YOLO

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    Top and Bottom Tier Civs

    I'm always surprised to not see the Inca at the top of these tier lists. They start the game with a cheap cho-ku-no that has withdraw, get no negative terrain modifier for hill movement, and have an insanely good unique improvement. The slinger and hill/mountain movement quietly make them one...
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    General Leader Discussion

    With Mongolia is it worth dipping into Tradition for an Authority border blobs strategy or does that not really work anymore?
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    New Version - January 15th (1-15)

    Unrelated, but your religious symbols look a lot better than the defaults. Is that a mod? Thanks.
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    General Leader Discussion

    In addition to the civs already mentioned, Inca would be near top of the list in terms of versatile civs for me. Even when they don't start near mountains, their UI is excellent and provides a source of food and production (flexibility!). Their UU is quietly one of the best in the game and...
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    (Balance) ideas: Please comment

    I like the Ironworks idea. There are a lot of units that depend on iron in the mid to late game. Tradition civs can struggle to get it if they don't go Statecraft (and even if they do), so I think having one guaranteed source of 2-4 iron would be reasonable.
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    Ethiopia Photojournal: Random Tec Challenge 2

    I would say Wisdom. You have plenty of faith already with Stele and will not have much trouble founding so can afford to defer short-term faith gain pantheons for longer-term faith gain and short-term science gain of Wisdom. Extra science will help if the RNG does not go your way on tech...
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    Going for Gold: Units

    I agree that ranged units are in a good place. I was very skeptical of the changes to ranged units, but I was wrong. Before the changes, I used a few ranged units as medics, but otherwise preferred siege units for damage. Now the decision between ranged and siege is more balanced.
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    Korea Deity Photojournal: I Hope You Like Science

    That is what I was afraid you would say!
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    Korea Deity Photojournal: I Hope You Like Science

    That makes sense, thanks both. So if I'm understanding correctly, you do this for efficiency with limited population. If you have the population to work all 3 writers and all 3 artists, you will do so? Is there a general rule you follow for how many specialists to work vs. growth in a city...
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    Korea Deity Photojournal: I Hope You Like Science

    CrazyG, can you help me understand why you work one type of specialist at a time? Is it more efficient at generating great people than working all the specialist slots at once? Is it a shorthand way to balance growth with great people? Do you do this only for Tradition, or for Progress and...
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    Camels Invent Things: A Portugal Photojournal

    When do you think it is a good idea to take Oracle? I almost never build it. If I have a good lead, I don't need it. If I am behind, I have more important things to build.
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    Going for Gold: Policies

    I like it. It also lends more gravity to the choice of whether to grow to 3 or 4 pop before building settlers.
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    (LOCKED) Going for Gold: Trade Routes

    Agree on trade route plunder scaling, though I previously assumed that fell under pillaging balance. 100 gold is a lot in the Ancient and Classical Eras and not very much by Industrial.
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    Byzantium

    After reading about the power of Glory of God, I attempted the so-called "God Ball" strategy several times. I'm certainly not the world's best player, particularly with Tradition, but I win regularly on Emperor. I tested several games on Emperor and was really only able to get an OP-level God...
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    Going for Gold: Unit Supply

    Brandenberg is great for a late game Tradition empire. That +10 supply boost has really saved me when the Industrial warmongers come knocking, but is only a marginal benefit to a wide empire. Assuming nothing else changes, I'm not sure it would be worth it for Tradition at +5 or +6. I like...
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