Recent content by Hankc

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    Final Fixes Reborn

    I made a module once that gave the Mechanos a Mage Guild UB called Techpriest's Hall and increased training rate for Divine rather than Arcane units. (Techpriests are divine units right?) It was just a simple replacement, no new art or anything, but I felt it was fitting. I don't think I have...
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    Alternative Timelines

    Concerning the logic behind the domestication of certain animals, don't forget the power of directed breeding. The first tame/domesticated horses were probably a lot more skittish than modern breeds. Same with dogs, who have different temperaments than wolves. Assuming an animal has tendencis...
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    Why do you play C2C?

    There is one simple reason to play c2c: There is so much to do! So many buildings, techs, units etc. I can barley play other civ IV mods any more, they seem so empty. I also like that there is so much new stuff added with every version, if one skips a few versions it is like a new game when you...
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    A wild patch appeared!

    They can move in Wasteland, however.
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    More Barbarian Civilizations?

    I've seen it done in FfH modmods. Fall Further, RifE and Orbis all have that feature I think. No idea how it is done, but those modmods are probably good places to start looking.
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    Castle Gatehouses

    I can't really provide a save game as I saw this maybe 10 versions ago. For all I know it might not occur any more. I have upped the difficulty a bit since then.
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    Castle Gatehouses

    Oddly enough, gatehouses stop airplanes as well as ground units, making it wierdly frustrating to wipe out backwards civs.
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    C2C - Event Ideas

    Yeah, sometimes you get no animal migration events, sometimes you get 5 or 6. I'm guessing it is a combination of luck and the (comparatively) small number of events in prehistoric. I don't think I have ever seen the event past Ancient, so I'm guessing it either obsoletes somewhere around...
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    Terrain troubles or "The scale of the world" - why the terrain doesnt work

    Personally, I usually see the resources as "large vein of (mineral)" or "Quality (Resource)" or something similar. So yes, you can get salt everywhere, but access to the resource provide you with a surplus to use for non-essentials etc.
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    C2C - Event Ideas

    Even watch towers or similar buildongs could reduce flammability, i.e allow the people to spot fires earlier and put it out before it destroys the building/spreads.
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    Caveman2Cosmos Let's Play - AstralPhaser/12padams

    Been looking forward to this. Ever since I realized my computer couldn't handle this mod anymore I've been trying to keep up with the changes made. It will be nice to see things in action. Watching now...
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    Non-Glowing Wanderer

    I'm guessing he was on fire because he is a reworked Great Prophet. It needed fixing though, so I approve of this.
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    C2C: Promotions

    If the goal is to slow down exploration maybe you could make early Lunar and Martian units incapable of operating outside your culture? The culture would be analogous to a "supply area" were you can provide the food and oxygen needed for humans to operate, as well as shelters in case of...
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    Caveman 2 Cosmos

    You can load the savefiles directly. Just double-click them and you're good to go. No idea how to make a c2c shortcut however.
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    some new punks for the mod...

    The Viking settlement of North America could be quite easily incorporated, however. A colonial culture with Cultere (Viking) and Native Culture (American) as prereq would be enough. The trouble is coming up with a unit and a name for the cultere itself. Vinlandic mayne?
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