I have some knowledge and experience to share on a few of these questions:
In turn based 4X games such as Col, Civ, etc., how important is multiplayer? How many people play them in multiplayer mode (where available) vs. single player mode? Are they as fun in multiplayer as single player?
In my...
Wow, FreeCol development really picked up in the last couple years. 13+ years ago, when I first ran across it, I despaired that it would ever reach 1.0...
I played FreeCol before I even played the original Colonization, even though I was into retro-gaming already then.
I am not yet experienced enough with programming to want to fork the project myself, nor do I think a 4th fork would do anybody much good.
But maybe I should go liven up the official C-Evo forums...haven't been there in a while.
I've been an appreciator of C-Evo for many years. Much better balanced and designed than Civ2, and even Civ3.
I recently played a long game of it and found myself wishing for two "quality of life" improvements:
- Movement Cost indicator. Trying to guess how far a unit can get on a rail...
The graphics look halfway between Col's and an old JRPG, and that's not a bad thing.
But yes, an AI...that is the trickiest part of these games. It's comparatively easy to define systems, but a decision-making engine?
The .cue file has 12 audio tracks listed on it.
The .bin file claims to be 699MB
Should the soundtrack appear as .wav files? (image contains none)
Or is it all compressed in a .cab? (data1.cab is 55MB and the only sizeable file that isn't one of the movies)
Or would they not appear as discrete...
It looks like you're probably right, Blake. I have a .bin and .cue file, and mounting the .cue, I got a prompt from the OS for what should be done, but "play CD" wasn't an option. When I had Media Player Classic try to open my D: drive (which is what the .cue was mounted to) I was treated to a...
I was playing a game recently that was an old save I found from many years ago in my first forays into the higher difficulty levels. This was with the MGE aggressive AI, and my civ (Russians) was under constant attack from everybody it made contact with.
Resuming play with the fixed Diplomacy...
Nostalgia just called me back to Civ2, and I was very pleased to see that your wonderful Civ2 UIA project has been given new updates.
The GOTO lines and the City Trade-Paths are especially welcome, since in the last game I had left off on I had been struggling to figure out where to put the...
One common failure of "Automation" systems to reduce micromanagement is that they are often worse than what a skilled player can achieve with clever orders. Bad automation is almost as bad as no automation, since it simply won't get used.
So you need to make sure that any Automated system is...
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