That INT is actually for the exponentiation - I just threw the +50 in there with it to save a set of parentheses.
One thing I might do is redefine C as "number of cities in addition to the capital" and remove the -1 from the formula.
Also, INT(.2x)*5 is just rounding down to the next multiple of...
Thank you, that link saved me a lot of time that would have been spent failing to fix the rounding errors haha. This formula should be completely correct. Sooooo many INTs.
*edit* I was able to simplify it quite a bit! Here is the latest. Any ideas for how to simplify it further while keeping...
Yea, I figured it was going to want a few more floors haha. I wish I could find the formula in the game files and stop just reconstructing it.
I could have worded the part I think you are referring to with the "+25%" a bit better. What happens is that every five policies you unlock, .25 is...
Looks like there is a different amount added for ideological policies. Gotta go hunt that down...
*edit* Looks like ideological tenets count as a normal increase in policy count, but they also add an additional multiplier to the total cost. Level 1 tenets add .02 to this multiplier, level 2 add...
Ok, pretty much got it! It turns out that for every 5 policies you acquire, you are essentially adding 1/4 of a policy to your policy count.
Something is very sliiightly off still - seems to be with my rounding. There are a few entries that just miss the rounding threshold and are 5 too high...
Getting closer! For standard speed, prince difficulty, and standard map size:
(50+ (4* CurrentPolicyCount) ^ 2.22) * (1 + .07(CityCount - 1)), rounded down to the next 5
Changes I've found are rounding down to the next multiple of 5, and finding new map size multipliers. They are, as I...
Thanks! I don't much much about programming, but this seems like it is adding up discounts (capping at 75% discount) and applying them to the cost determined by the factors I mentioned before.
From my searching, it looks like the formula to the original game before certain expansions/patches...
I've found some for the base game which factor in game speed, difficulty, map size, city count, and current policy count.
I can't find the changes VP makes though, and can't figure out how to adapt the old formula to fit.
*edit* Bonus question I ran across "NumCitiesTourismCostMod" in...
It seems like those 2 tier 3's come almost as a byproduct of pursuing tourism though. Maybe I just need to get better at getting tourism faster haha.
Do you happen to know more about the specifics of historic event rewards (especially tourism)? I haven't been able to find the math for that...
Using latest beta, here's my list of which victory type I believe each civ is best suited for. Small clarification, but this is different than a list of which civs are best for a particular victory type.
Still slightly ambiguous, but I would frame this as asking: Compared to a civ with no...
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