Recent content by havox79

  1. havox79

    Maritime Battles+ for VP

    Very cool mod, I want to try it ! Can I know wich last version of VP is compatible ? or what is not working as intended is the last version ? (I know a little about lua and civ modding so maybe I can Help)
  2. havox79

    Religion Expanded [including 7 fully-rendered buildings]

    Same question, why not let direct download on civfanatics ?? if you want play this mod on iPad for example ? at least there is MP...
  3. havox79

    Custom DLL Documention ?

    Thanks a lot ! ;)
  4. havox79

    Custom DLL Documention ?

    It was for lua, as I'm not currently familiar with C++ your advice to look into the header is great ! thanks ;)
  5. havox79

    Custom DLL Documention ?

    Hello all ! That's certainly a noob question but where can I find documention about the extended modding possibility given but the community patch custom dll ? I made some researches but don't find anything interesting.
  6. havox79

    Civ6 for iPad

    Thanks for the sharing guys !! :c5happy:
  7. havox79

    Civ6 for iPad

    The best is to try by yourself and share your result here. (which mod works or not, if not what bugs did you have, which what version ect...) I made a list for the release version in this thread but that's probably outdated now with the number of updates. It's sad that people don't share what...
  8. havox79

    Question about districts graphics

    Hello everyone ! just a little question about a mod idea : I don't like the districts "houses", those buildings who fill the districts around the "buildable" districts buildings and who are not culture based in contrary of glorious looking city-center houses. So I was thinking about replace...
  9. havox79

    Rule with Faith

    Same here too, With R&F I can say I like a little more Civ 6, but with RwF it would be even better !^^
  10. havox79

    Expansion Ideas: Continue ruins into the mid game with "Sunken Treasure"

    That was an option in JFD ExCE, not sure if it was enabled by default but yeah it was working and work just like ancient ruins. But it's not include in JFDLC anymore but some of the ExCE features are only temporarly disabled.
  11. havox79

    JFD's Rise to Power

    I've had the same problem, try delete cache folder and reinstall JFDLC. JFDLC is not design to work with community balance patch, the game will be totally unbalanced and some features of JFDLC will be deactivate.
  12. havox79

    [BNW] Playtesters Needed - Covert Operations mod

    Hum... the idea of just spawn a unit, do animation and then remove it is pretty interesting, it can hide the fact that no AI units will crosses the map with the excuse : that's because they are spy ! they are hidden ! ^^ After all if I understand well the IA, they do not "see" the player Ops...
  13. havox79

    JFD's Rise to Power

    I can see you use SP because of the "MANPOWER" in your TopPanel... SuperPower is COMPLETE modpack, it is not design at all for working with other mods, that's say in the SuperPower documentation... My advices when you want to try a new big mod like SuperPower, Vox Populi or JFDLC is : 1) Don't...
  14. havox79

    [BNW] Playtesters Needed - Covert Operations mod

    I think that's what I wanted to talk about xD ( sorry english not my native language ) That's used by a lot of mod to add a new panel, but I understand that's not the best way to add a "vanilla like" new function. But despite of that you can be sure I will try your mod :p if the fake AI is...
  15. havox79

    [BNW] Playtesters Needed - Covert Operations mod

    And just a couple of other questions^^ - Does set a spy (vanilla) in one of your cities up this city Counter Intelligence level ? same if you set a spy on an enemy city, will your Ops get more chance to success ? - Can you know by rumor the identity of an Ops attacker who do not target one of...
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