Recent content by hazel16

  1. hazel16

    Map Labels

    There's no indication in your log that MapLabels is loaded. I would make sure it's checked and follow the steps in the link in the above post, but beyond that I don't think I can help.
  2. hazel16

    Map Labels

    Thanks! When Map Labels is activated, it shows a pop-up panel in the middle of the screen on game start, a notification explaining how to access it, and an entry in the mini-map menu. If you aren't getting any of these, either it's not properly loading (see...
  3. hazel16

    Map Labels

    It may be from this mod, though it's not something I've personally observed. I have code that intercepts saves to save the mod data (from Pazyryk's TableSaverLoader) though the amount of data being saved is very small so it shouldn't have any noticable effect. If you turn off all other mods...
  4. hazel16

    Map Labels

    Map Labels v6 Download from Mediafire 8/29/2014 v6 beta (:trade: backwards compatible through v4) -fixed Map Labels malfunctioning if mods make alterations to tables in Map Labels but don't list it as a reference; from now on, if Map Labels is not listed as a reference, another mod's changes...
  5. hazel16

    Map Labels

    Thanks for narrowing down the error! I messaged JFD, but for future reference for other modders, the main problem is that the mod updates the Map Labels tables but Map Labels is not listed as a reference (so Map Labels is loading after the other mod). I'm updating Map Labels to not take into...
  6. hazel16

    Map Labels

    Thanks for the quick bug reports! My best guess is the problem has to do with the new code for persistent user options, since that's the main change at load time, so I'm going to look into that. If any of you are able to attach your lua log file, I'll be able to find the problem faster...
  7. hazel16

    Map Labels

    Map Labels v5 (Beta) Uploaded Download from MediaFire Changes: -Now saves appearance options, DLG and battle options for user across games (note that all save functions only work on turn 2 forward); along with this there is a new Options panel called "Other" with a Restore Default...
  8. hazel16

    Scroll Panel Problem

    I'm working on the Map Labels mod and this is a minor UI issue but it's driving me crazy. When I use scroll panels of a static size, everything looks ok. But when I use Lua to adjust the size of the scroll panel based on the screen resolution, the bottom arrow appears at (seemingly) arbitrary...
  9. hazel16

    Map Labels

    I'd actually already put them in before you added more. Could you give me a list of just the new ones?
  10. hazel16

    Map Labels

    Thanks for letting me know about this. I assume this is a problem with the dynamic labels generator panel (the middle one) and not the side one? I found the problem with the middle panel--I wasn't adjusting the top offset for screen size. That'll be fixed in v5 (coming very soon).
  11. hazel16

    Map Labels

    Perfect! Thanks so much.
  12. hazel16

    Map Labels

    Leugi, thanks for the notification info. I'll see about adding that in. This is great. I like the look of it in the main box. Do you think you might be able to make the background green to match the grid box? (Something like this, though I'm sure you will do a nicer job with the original...
  13. hazel16

    Map Labels

    Thanks so much for your French names! They're in v5. As far as your civs, here's how I assigned them: CIVILIZATION_SAMOYED --> EAST_ASIAN CIVILIZATION_SAMOYED --> SLAVIC CIVILIZATION_NUBIA --> ARABIAN CIVILIZATION_NUBIA --> AFRICAN CIVILIZATION_MAASAI --> AFRICAN CIVILIZATION_TIMURIDE...
  14. hazel16

    Map Labels

    Janboruta -- thanks for the names! I've got them in now. I don't quite understand what happened. Is it that the tooltip for the notification doesn't go away when you move your mouse? I don't think this is my mod as I don't make changes to those elements, but if you (or anyone else) continues...
  15. hazel16

    Map Labels

    I think the main problem is you're missing the 'IF NOT EXISTS' when you're creating the ML_CULTURES table: CREATE TABLE IF NOT EXISTS ML_Cultures (ID INTEGER PRIMARY KEY AUTOINCREMENT, Type TEXT, 'Group' TEXT, Description TEXT, SuggestedCivs TEXT); My guess is Database.log would show a SQL...
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