Recent content by HeavyTwenty

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    I haven't been paying attention for a long time; what is up with Civ 5 these days?

    Doing my 3 month check-in. Has the DLL source code been released yet?
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    Civilization 5 Rants Thread

    http://forums.civfanatics.com/showpost.php?p=10678832&postcount=687 I come back to these forums every few months to see whether the DLLs have been released. Almost a year after that post and still no results. My faith in Firaxis Games is gone and I can't buy the God&King expansions until...
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    Nvidia released new drivers. 04.18.2011

    There's also the 2GPU-on-same-card version: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130626&nm_mc=OTC-Froogle&cm_mmc=OTC-Froogle-_-Video+Cards-_-EVGA-_-14130626
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    Cities are WAY too difficult to conquer now.

    I didn't have problems taking a cities with 3 longswordsman, 1 trebuchet. I tried backdooring the Roman capital, but he picked a location where the city was surrounded by plains; it made it nearly suicidal for melee and the city kept repairing before my trebuchet could do any damage. So instead...
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    New DLC, December 1?

    New DLCs, no patch fixing game ruining/ending bugs. Good to see where their priorities lie. Lesson learned from Civ V: never preorder any game even if it seems like a sure thing.
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    Civilization V has been nominated for Best PC Game by the Spike VGA Awards!

    I've put more hours into 2k's MLB 2k10 ($2.00 steam sale, first MLB game I've played since 1997) than Civ 5. Still waiting on patches so I can actually finish some large/huge games.
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    How do you rate Civ5 from (0-100)?

    1. Gameplay: 80 The game mechanics themselves are decent. I'm not a big fan of global happiness. The game seems to snowball too easy as well (when you defeat the first 2 enemy civs in domination, the game is pretty much easy after that, at least for me). 2. Artificial intelligence: 50 The AI...
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    Still can't finish a game on map size larger than standard!

    Whenever my physical memory usage is around 3.8-4.0 GB, the game becomes very unstable and will usually crash within a few turns. I haven't been able to beat any map above standard and my system is above the recommendations: Core i7 920, GTX 260, 6 GB RAM. Its funny how my most anticipated game...
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    Help - Warlord = Easy, Prince = Impossible

    Here's a screenshot of his Washington vs Siamese game: I'm not going to play it out (its on epic, kind of slow), looks like a hard fight but I think its winnable. Don't fortify borders while on plains. The -33% plains penalty kind of negates the fortify, and since he has superior troops...
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    Help - Warlord = Easy, Prince = Impossible

    Can you describe how you lose? Does one AI get super big and just tech up? I dislike the Earth map because whoever's in the Americas can just "rice up". They can be 250-500 years worth of technology ahead of Asia/Africa/Europe. Edit: nvm, just read the rest of the thread. I like to keep a...
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    Insane lag.

    Le sigh. The patch allows me to play further into the game, but when I hit ~3.8-4.0 GB of memory usage, the game is incredibly unstable and I'm having repeated game crashes. I guess I'll never get the HUGE game achievement. I'm getting up to 4GB memory usage with just normal vanilla (modless)...
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    Rocket artillery keep requires setup

    Patch 1.0.0.62 did not fix this problem... upgraded like 10 artillery to rockets and still required setup.
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    Insane lag.

    I'm around turn 400 with 75% of the huge earth map revealed and I'm not getting those insane freezes whenever you switch from military to civilian units. I can't really say anything about the time in between turns. Its never really been an issue for me; it might be a bit quicker. I'm...
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    The new patch seems to have arrived

    Military AI seems slightly better. I used to be able to bait the enemy city's garrison to leave the city by just going 1 tile out of their range. They stay inside the city now. AI ranged units still do stupid positioning. Germany had 2 frigates blockading me when I could only build triremes. Not...
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