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heinous_hat's Recent Activity

  1. heinous_hat replied to the thread Can we do anything to make Firaxis devote more resources to improving AI?.

    If it wasn't for the dedicated mod support... and the inspiring, technical minded community that creates... there's no way I'd be...

    Jan 17, 2018 at 1:04 PM
  2. heinous_hat liked steveg700's post in the thread Can we do anything to make Firaxis devote more resources to improving AI?.

    Trends that apply to games broadly do not necessarily apply to every game. Not every gamer is of the PUBG or Angry Birds variety, and...

    Jan 17, 2018 at 12:06 PM
  3. heinous_hat liked Gedemon's post in the thread Can we do anything to make Firaxis devote more resources to improving AI?.

    I don't think this would be a good thing if possible, this kind of AI would use any available exploit in the rules to win, and the game...

    Jan 16, 2018 at 12:05 AM
  4. heinous_hat replied to the thread Can we do anything to make Firaxis devote more resources to improving AI?.

    It started mid cycle, after the first expansion (2012). I think source code for both the original game and G&K was released...

    Jan 16, 2018 at 12:03 AM
  5. heinous_hat replied to the thread [R&F] Governors are kind of immersion breaking..

    Civ5 advisors were a low-budget afterthought. People grumbled lightly, and then turned them off. The "advice" was pretty dispensable...

    Jan 14, 2018 at 2:22 PM
  6. heinous_hat replied to the thread Can we do anything to make Firaxis devote more resources to improving AI?.

    Effectively yes... but, without the nefarious intention to dupe customers and exploit the modding community. It's a shortcoming in their...

    Jan 14, 2018 at 12:20 PM