Recent content by high tyrol

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    Chronicles of Mankind

    huh, I guess I should try monitoring the maintenance then. That might make it not worth it then. If you can't have ton of them then they basically are so vulnerable that they would take a ton of micro management to not lose them.
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    Chronicles of Mankind

    well, overall it seems losing hunters are inevitable. But usually I am running more like 8+ hunters since they are so cheap and you can use animals to rush growth and production fairly well. Gatherers are more efficient for rushing in terms of resources per turn. But they do freeze your growth...
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    Chronicles of Mankind

    Well, I think that it makes sense to have ancient warfare but it should be small scale. Since tribes probably would have warred pretty quickly. Or had inter-family fights. But, being able to conquer other civilizations that early seems a bit off to me. As that would have a big midgame effect. I...
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    Chronicles of Mankind

    Well the AI can pull them off somehow? Although, playing as germany or any other aggressive or scientific civ seems to discourage invasions pretty well. I kind of realized that the gatherers are pretty micromanagement heavy. But, if you are exact with it. You can get one of the early game...
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    Chronicles of Mankind

    My first couple games went interesting. I played France on the world map and got completely conquered by spain after they got chariots. Weirdly I had better tech but still lost. I had spearman and horsemen. ( I only had like 3 horsemen though.) Apparently 2-4 units per town aren't enough to...
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    Chronicles of Mankind

    Maybe, try redownloading and instaling anyways. It might fix it?
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    Chronicles of Mankind

    I managed to get mine working. I uninstalled the other mod. But that wasn't enough. On the second time redowloading I realized that apparently it wasn't downloading everything in the folder. Because the download had run out of room due to me forgetting to clean out my recycle bin. It said it had...
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    [BTS] Modding help request: making/changing mapscripts.

    Yeah, I expected the XML to have to be changed at least. Is the DLL structure for Mapscripts significantly different from BTS though? If so that would make sense. If I had to mess with those for the adaptation I would. Once I became familiar enough with them to work with them well. I just...
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    [BTS] Modding help request: making/changing mapscripts.

    Well, that would be important to look into. So any BTS adaption would also need to port the new terrains? I know of several mods with expanded terrain sets. Have the WTP terrain sets ever been exported to BTS before? Worst case, I might be able to have some of the logic transfer. But, libraries...
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    [BTS] Modding help request: making/changing mapscripts.

    Well, if you have one in progress then perhaps maybe I could help with that rather than starting mostly from scratch. (Other than the actual implementation of the rivers in gameplay that can be placed on maps.)
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    [BTS] Modding help request: making/changing mapscripts.

    I was pretty sure it was a special terrain type. Although, maybe I just ran we the people and thought it was RaR and didn't realize the difference. I didn't realize the ones in the strategic rivers mod still run between tiles. I am curious how that works with making them navigable. As, I don't...
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    [BTS] Modding help request: making/changing mapscripts.

    RaR had large rivers in the world map scenarios when I played it a year or so ago. As well as when I played it a couple weeks ago. To my knowledge they never added it to the mapscripts for generation. But, yeah I guess WTP developed it further?
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    [BTS] Modding help request: making/changing mapscripts.

    Cool, one of the mods I was hoping to integrate them into was a RoM derivative. Although, if the RaR series doesn't have it I might be better off not being dependent on it. I will check it out though. You said We the People was a Successor or based on RaR though in your post. But then in your...
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    [BTS] Modding help request: making/changing mapscripts.

    Thanks. That is a lot of detail. It gives me a pretty good idea of how to tackle that. I didn't know RaR had a successor. I will have to check it out. I guess they got the feature implemented for their map scripts. I was planning to make a base module that could be easily put into most map...
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    Chronicles of Mankind

    The legacies idea is interesting. I personally think completely removing civ starting techs is sort of meh. I personally think having the starting techs be tied to the leaders personality traits is a better approach. I do like the depth it would probably bring to later eras. Potentially, having...
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