I had an interesting start today using the Communitu map that comes with VP. I started with gems as my monopoly. However, the two gems that were in my capital's radius were the only two gems on the entire map. I am using the standard size with standard number of Civs and CS. The only options I...
Hi all!
Attached to this post is an Excel file detailing the flavor and personality values of Civs/leaders present in the game + custom civs found in the Mod Repository (39 in all). If you scroll down to the bottom of the tables, there are stats around both VP only civs and VP + custom civs...
I like this proposal better than the one I proposed.
I like the removal of the free tech because it's way too powerful. Especially for the Shoshone who can pick and choose their reward. I would be more on board with keeping it if it was limited to only the first-level techs like Tekamthi...
Current Ancient Ruins Mechanics
Ancient ruins can be picked up by any non-barbarian units (CS unit AI may avoid them but probably can still accidentally stumble into one), or claimed by border growth. Either way, it disappears from the map.
If a player unit/border claims a ruin, some random...
Overall this has been great! I am excited to see where this mod is heading!
One thing I would like to see when something goes to a vote is to have a summary of the prevailing counter argument to the proposal.
I doubt that many voters take the time to read through all 40+ threads and there are...
Jungle chop is showing in the tech tree at Trapping but when I move a worker to chop a jungle it's greyed out and says it requires Calendar. I don't think any of my other modmods are causing issues...but who knows. Anyone else experiencing this?
Here's my mod list:
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