Recent content by Hokiefan00

  1. Hokiefan00

    [Vote] (7-88) New Supermajority Vote Threshold

    I think it would be funny if the 2/3rds majority option passes by a 2/3rds majority. We are so close!
  2. Hokiefan00

    New Version - 4.6.2 (April 19, 2024)

    I had an interesting start today using the Communitu map that comes with VP. I started with gems as my monopoly. However, the two gems that were in my capital's radius were the only two gems on the entire map. I am using the standard size with standard number of Civs and CS. The only options I...
  3. Hokiefan00

    New Version - 4.6.2 (April 19, 2024)

    100% LOL. You can set the speed here: ...\(1) Community Patch\Core Files\Core Values\FasterAircraft.sql. It's set to 3x by default.
  4. Hokiefan00

    New Version - 4.6.2 (April 19, 2024)

    I am pretty sure faster aircraft animations is part of VP now. .
  5. Hokiefan00

    Quick Questions / Quick Answers

    Enhanced Naval Warfare is now part of VP. I am not sure if that's the issue, but it maybe.
  6. Hokiefan00

    Annoying ads

    I get them while logged in both on Edge (PC) and Safari (iPhone).
  7. Hokiefan00

    Standard and Custom Civ Flavors and Personalities

    Hi all! Attached to this post is an Excel file detailing the flavor and personality values of Civs/leaders present in the game + custom civs found in the Mod Repository (39 in all). If you scroll down to the bottom of the tables, there are stats around both VP only civs and VP + custom civs...
  8. Hokiefan00

    (5-CP) Rebalance Ancient Ruins and Disallow Non-Recon Units Picking Them Up

    I like this proposal better than the one I proposed. I like the removal of the free tech because it's way too powerful. Especially for the Shoshone who can pick and choose their reward. I would be more on board with keeping it if it was limited to only the first-level techs like Tekamthi...
  9. Hokiefan00

    [Vote] (5-13) Ancient Ruin Change Proposals

    Current Ancient Ruins Mechanics Ancient ruins can be picked up by any non-barbarian units (CS unit AI may avoid them but probably can still accidentally stumble into one), or claimed by border growth. Either way, it disappears from the map. If a player unit/border claims a ruin, some random...
  10. Hokiefan00

    3rd and 4th Unique Components for VP - Official thread

    Buildings that should grant resources (i.e. Buffalo Pound, Nilometer, etc.) don't do so anymore.
  11. Hokiefan00

    pineappledan's Chola for VP

    The Taniyar I am producing come with Firing Doctrine as a promotion but not the Infiltrator promotion in the description.
  12. Hokiefan00

    Annoying ads

    I am receiving pop up ads on both Edge and in the Safari app on my iPhone.
  13. Hokiefan00

    Post Your VP Congress Feedback Here!

    Overall this has been great! I am excited to see where this mod is heading! One thing I would like to see when something goes to a vote is to have a summary of the prevailing counter argument to the proposal. I doubt that many voters take the time to read through all 40+ threads and there are...
  14. Hokiefan00

    The Goths for VP

    Everything looks fine on my end
  15. Hokiefan00

    Pineappledan Tweaks for VP

    Jungle chop is showing in the tech tree at Trapping but when I move a worker to chop a jungle it's greyed out and says it requires Calendar. I don't think any of my other modmods are causing issues...but who knows. Anyone else experiencing this? Here's my mod list:
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