Recent content by Hormagaunt

  1. Hormagaunt

    How to bypass the stupid launcher

    I didn't bother going through the posts so this may be redundant information for some of you: 1) When you've created the string as per Aristos' suggestion, WRITE IT DOWN SOMEWHERE. It will, sooner or later, be erased from your game's properties and you'll need to rebuild it. 2) For those...
  2. Hormagaunt

    Is there any way to disable auto-advance?

    Generally it's just right-click on the target. Only time (for ranged) that I use the cross-hairs is if I'm worried that they might move instead. Note that this auto-advance doesn't always happen. It's like that stupid thing now where if you click-and-hold on a target hex sometimes your unit...
  3. Hormagaunt

    Is there any way to disable auto-advance?

    Lately I've noticed that, after making an attack, my units will auto-advance the next round. How do I stop this? Example 1) Archer fires at unit, unit dies. Next round (unless I actively cancel it), the archer will advance to the dead unit's hex. Example 2) Warrior attacks unit, unit does...
  4. Hormagaunt

    Tech/Civic Shuffle; does the AI know?

    When we play without shuffle, we see the entire tech and civic trees, where everything is and what leads to what. Oh, and what actions will give us a Tech/Civic boost. Without shuffle, the AI (presumably) sees the list the same as we do and can therefore plan ahead to beeline if necessary for...
  5. Hormagaunt

    Which decade has the most Civfanatics?

    50s. 1957 to be exact. So how do I put my "vote" in for 50-59? Or is it done by the OP periodically checking responses?
  6. Hormagaunt

    [GS] Workshop mods and load order

    Thanks for the info. So the log shows what order they actually loaded in. The <LoadOrder> tag in each mod's MODINFO file shows what the creator's intended priority is. And the only way to change who goes when is by editing the MODINFO files and changing that value. And and, if making changes...
  7. Hormagaunt

    [GS] Workshop mods and load order

    I'm having some inconsistent problems with Civ6's workshop mods. It was suggested that this might be due to the order in which they're being loaded. This provides these questions: 1) How do you see what order mods are being loaded in? 2) What determines that order? 3) Is it possible to do...
  8. Hormagaunt

    [GS] Changing a game's speed.

    It worked, thanks. The only thing I did have to do was remember to turn off all of the workshop add-ons that went active since I made that starting save. Oh, and for those who don't know, you need to take the Single-player game you saved and copy it into the Multi-player directory. Otherwise...
  9. Hormagaunt

    [GS] Disable GDR

    1) According to the math, FTL travel is possible. The problem is getting to FTL without passing through the speed of light. Travelling at the speed of light is, of course, impossible. But traveling faster? Possible. 2) The statement "... we would have seen some evidence...", that one I can...
  10. Hormagaunt

    [GS] Changing a game's speed.

    I just started a new game (saved it on Turn 1). I really want to play this one but I messed up and set the speed wrong. Is there any way to change a game's speed, via in-game or via an external editor?
  11. Hormagaunt

    Kamikaze Apostles! (Updated March 17th)

    I love your city names. I do something similar when I take enemy cities. My latest conquest is now called "Cree No More".
  12. Hormagaunt

    [GS] Which disaster intensity are you using?

    4 all the way. Giant map, marathon game, level 4 disasters, and I'm really beginning to hate floods.
  13. Hormagaunt

    [GS] I always knew whips were useless.

    Same here. There's something wrong with settlers just jumping into the water and hoping the mule floats.
  14. Hormagaunt

    [GS] I always knew whips were useless.

    Watching my swimmijng warriors easily pulling away from those whip-wielding maniacs in the galleys, it's, it's inspiring is what it is! Time to treat my slaves more kindly. And maybe arm them, 'cause I expect that eventually they'll be able to outswim battleships.
  15. Hormagaunt

    [GS] Lowlighting (the opposite of highlighting)

    THANK YOU. It's off and I can see again! Oh Lord, I can see! It's a miracle!
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