Recent content by hrng

  1. H

    Bug Reports and Technical Issues

    Same issue here - reverted Assets\Python\CvUtil.py to previous version and working fine.
  2. H

    Suggestions and Requests

    Polynesia compulsory with Canada and other post-colonial civs being conditional seems like a good compromise. :) Another suggestion - the 'liberation' mechanic could use some work. Lets say I conquer all of the Egyptian cities off someone, then decide to release them to an extinct Egypt. I...
  3. H

    Suggestions and Requests

    Maybe because the British empire is long gone? By your logic we shouldn't include USA either :P
  4. H

    Suggestions and Requests

    If we're talking new civs, give me Australia and I'll be a very happy man ;) I remember seeing a modmodmod a while back for Australia, I'm guessing that won't play nice with the latest git version though. Excited to see the results of the changes to make adding civs easier!
  5. H

    Suggestions and Requests

    I was thinking more like this: That way it's visible before you move your settler, so you can decide if you're moving him to the right spot. Would be the most "ergonomically correct" place for it since we're already looking there to see if the tile is in core/historical etc., and since...
  6. H

    Suggestions and Requests

    Very cool! Thanks mate, will give it a try tonight. :) Edit: Just confirming, this works great on latest dev version. That's perfect, had no idea it was that simple, thanks!
  7. H

    Suggestions and Requests

    Huh, apparently my account has gone missing since the last time I posted (which was quite a while back). Anyway, just two quick feature requests for you Leoreth, loving the new versions and moving to Github is the best thing that could've happened to this mod. :D 1 - It would be good to have...
Top Bottom