I just finished a game where Lucian was controlled by the AI and had similar promotions + Feral.
He went Barb and destroyed the 3 closest civs, incl the Doviello.
The End of Winter starts with everything Ice/Tundra and gradually thaws. The tundra based resources (bison and artic deer) will change when the thaw reaches them.
It's one of my favorite options to play.
Would it be possible to make City Ruins turn into a lair to be explored instead of the randomness of the event that is currently in the game?
I was thinking about a timer (like fort growth); City ruins (no reward/guardian) (not explorable), Old ruins (low level reward/guardian), Aged ruins...
Playing the Mechanos the Gold/turn and Research amount went nuts after researching Currency.
That is +88698:gold:/turn and +77929:science:/turn.
The border of Tarantum has collapsed ( +-208525.-76:culture:/turn from:espionage: )
Other cities appear to be generating normal culture...
In some games I get a few shipwrecks, others none. Some games I get no forts, except goblins, others they are overly plentiful.
I've had a shipwreck spawn in a 1 tile inland lake, and no lizards.
It's not the movement that causes issues from trolls, but the strength of captured units, esp spiders. I currently have a force of 2 sword spider swarms + 5 reg spider swarms that eat everything in thier path.
Haven't tried Acheron yet, but w/ courage I don't think he'll last long.
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