The last summer patch came on July 27th. So if history is any judge, we're a few weeks away yet.
Aside from that, since we haven't mentioned it for a few posts I'd like to say that England was somewhat over-nerfed. My general philosophy is that civs should be (a) so comparable in power that MP...
I thought the usual strategy was to settle areas with lots of forest, grow normally for a while, focusing on gold and then when you've done the AIF civic to start chopping forests and building AIF projects. There's no need for wilderness parks at all.
Question: are you at peace with everyone? That's the impression I got from your post but Victoria seems to think that you're still at war.
Also I can't subscribe to your mods that increase tech and civic cost - can't find 'em. Do you have a link?
Are there any scenarios? The advertising doesn't mention them, when it seems to mention everything else - "new Policies, including Dark Age Policies, new hidden leader Agendas, new Casus Belli, and additional improvements to existing systems."
I got the strategy from this guy here:
The first few turns are interesting. And of course seeing crusade or defender of the faith being used to catch up in "expansion" is very nice as well.
It's actually quite possible to get a religion on at least immortal without crippling yourself too much. In my case it took 9 turns worth of prayer projects (3 projects of 3 rounds each). It appears that for quickly building districts you want to ensure that you are not too far ahead in tech...
also fascinating. "positioning if not already attacking the next". I am far too conservative. I like to have all the enemy units in my territory systematically eliminated. I generally don't beeline cities.
Yes apologies for all that Raekwon. However, I did beat Path to Nirvana with 3 times the score of my nearest competitor, so there that! On topic:
There do seem somewhat fewer units in STM's video. Although it's quite difficult to judge. I also haven't seen units disappear when I've captured a...
In this scenario, you get score from faith per turn. In my game, China had a score of something like 7-8 hundred and 500 of that was from its faith per turn. That's what prevented me from succeeding. The actual religious combat and city conversion was mostly fairly easy.
also, sorry for the...
I understand the industrial ones provide hammers (if you've an aqueduct), the merchant ones provide culture from commercial districts and the nautical ones provide food from harbors. Of course, I've done this (using the diplo policy that gives two envoys for the first envoy).
I'm pretty good at...
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