Recent content by Iamblichos

  1. Iamblichos

    What the Heckin' Heck is this CargoShipMod?

    Damn near a miracle! I think ilteroi removed that check from needsembarkation because it is a costly check. If you guys want it fixed, I can amend the DLL to something like this: bool CvPlot::needsEmbarkation(const CvUnit* pUnit) const { //embarkation only on water plots if (!isWater() ||...
  2. Iamblichos

    What the Heckin' Heck is this CargoShipMod?

    ilteroi changed CvPlot::needsEmbarkation() so that it no longer works. It will work if you want to change the code to this: Note the return where it says !pUnit->canLoad(*this). bool CvPlot::needsEmbarkation(const CvUnit* pUnit) const { //embarkation only on water plots if (!isWater() ||...
  3. Iamblichos

    New Beta Version - June 14th (6/14)

    I think the happiness is a little too easy now. I hardly need to manage it at all.
  4. Iamblichos

    Community patch ai?

    One thing we need to do is make some general database updates for the Submarine and Privateer that were done in the CBP that make those units much more aggressive. In the CP only, the Privateers are quite passive because that Pirate AI type is fairly worthless for the AI.
  5. Iamblichos

    New Beta Version - June 14th (6/14)

    Guys, Once you get the value set right to 0.1 which wasn’t a design error but a typo, the game will play as normal and will be the standard fair of Civilization you know.
  6. Iamblichos

    New Beta Version - June 14th (6/14)

    Isn't your second tier ranged unit fairly late in the tech tree? second tier classical era? That means you gotta ride out an archer for a while. That seems balanced to me. Same goes for Crossbowman. You get high powered mounted and melee units before that ranged unit.
  7. Iamblichos

    Disabling emigration system unhappiness / world congress

    The problem with your statements, BiteInTheMark, is that you aren't seeking to actually understand his position. You keep arguing your own position assuming it's self-evident and self-authenticating. Look man, I'm exclusively a deity player, and I think there are some swings that happen...
  8. Iamblichos

    Shoshone encampment and citadel bug

    For those who are interested, I fixed this for the upcoming version.
  9. Iamblichos

    Shoshone encampment and citadel bug

    Please post this to GitHub. I know what's going on here, but we need to track this bug.
  10. Iamblichos

    Disappearing money

    GitHub. With all the info. And post a save with the previous condition before it goes zero.
  11. Iamblichos

    New Version - May 20th (5/20)

    Who gets the award for most pettifogging?
  12. Iamblichos

    New Version - May 20th (5/20)

    @LoneGazebo, Thanks for taking the fodder here. This is why I stick to GitHub. There, we get s*** done.
  13. Iamblichos

    idea: scrap the fortify mission

    Bingo. If the AI doesn't know how to use it, then when we should a) find if it is worthy making them use it or b) (which is what I'd like) scrap it.
  14. Iamblichos

    Trying (an failing) to compile a DLL

    I avoided doing any of this, though I've certainly done the Install VS 2008, 2010, and then the one I want to use. I use VS 2017 enterprise and installed the Windows 7 SDK, there's a certain file(s) of that you have to place somewhere. I'll dig up the instructions I used. It's much cleaner and...
  15. Iamblichos

    New Version - April 20th (4/20)

    Funny thing. NewCityFreeBuilding was where INT_MAX was done way back. :lol:
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