Since R&F limits max tech/civic costs and I cannot find a way to increase this limit, I want to try to change this parameters by a smaller amounts each era.
I need a script that can do this:
if (certain era is started) increase tech (and/or civic) cost by X
Is this possible? Can I see an...
Well, this issue exists only with R&F enabled, vanilla Civ6 doesn't have such problem, so it's something with Sid Meier's Civilization VI\DLC\Expansion1 files.
It forces to search other ways to slower tech progress :(
I noticed that mods changing techs/civics cost starts to show strange numbers when its going too high.
I tested it:
1. Created a simple mod that increase for example tech cost.
Something like
UPDATE Technologies SET Cost = Cost*20
2. Started the game on marathon speed with this mod and R&F...
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