In Rising Tide you can stand on the nest and not get attacked. I believe it comes down to a roll. In RT it seems to be less likely they will attack if you aren't aggressive to them.
If you read through the XML each artifact grants a chance to roll a preferred wonder. I know it's not completely random because I can't remove and add items to reroll the wonder. I wish I paid more attention to the 50% worker speed wonder.
Also, BE might have originally been an idea for a scenario (like the space map in Civ4). There is a lot of code in the game that never gets used. There isn't a reason to get rid of it so they leave it incase they want to use it later. You'll find this is true for most games.
I don't think there is any game breaking bugs. I've been pretty engaged. The diplo system is night and day different. I'd like a few more improvements such as the AI not dropping their diplo policies every other turn. Also, the Diplo advisor seems to ignore the No Advice setting.
In vanilla if you get within 2 hexes of their nest they will attack. Sea creatures always attack if they see you. Otherwise, the aliens didn't do much of anything. In RT, the land creatures are a bit more tame but can still attack but if you kill one all that are nearby will now attack. They...
And you were expecting...what?
A game breaking strategy?
Actually overall that 1 tile make a huge difference not just that I'm missing out on a luxury.
Ding ding ding!
The blunder is that none of my cities or the enemies can actually get the Spices. I guess it looks exactly like the bananas next to it in this screenshot. Placing New York 1 tile to the south east to get the Spices. I'll still get the whales resource to the south in the same...
http://steamcommunity.com/sharedfiles/filedetails/?id=326486723
I'm curious if anyone can spot what I consider a blunder with the city placement blunder here. The settler is going to settle at the spot you see in the picture, if it matters.
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