Recent content by indrek_k

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    New Beta Patch - 2/4

    I vaguely remember from past games that the AI assigned more value to strategics that they didn't have - i.e. they paid more for the first batch of a specific resource traded to them and less for the next batches. Or something like that. I totally see what you mean, but I would hope there's a...
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    New Beta Patch - 2/4

    I'm not sure if this is an issue with this patch specifically, but just started a game (Deity/Epic) and realized that AI values horses a bit too much. It's turn 130, I'm sitting on a gold income of +125/turn and currently exporting 22 horses to 5 different civilizations at 4-5g/horse/turn. I've...
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    Version 4.1 Discussion Thread

    LM, are you alive? :)
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    Version 4.1 Discussion Thread

    ohboyohboyohboy! (The sad part is that we'll be completely afk from Feb until early March and probably won't have any time to play til we're back.. ah well.)
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    Version 4.0 Discussion Thread

    One more bug: There's a Foreign Advisor tab/screen that cannot be closed - think it was Info. There's no exit button, pressing escape closes Foreign Advisor screen but the same Info tab is opened on F4 so there's no way to see the other information.
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    Huge Africa Map

    Really cool map! However, we tested it with a friend and made to turn ~100 before massive freezes started occurring at the beginning of each turn. Like, ~30 second freeze before every turn. We're both running the game on laptops, but decently powerful ones. I blame the barbarians, i.e. the...
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    Version 4.1 Discussion Thread

    I took a look at the changelog. Really looking forward to 4.1! :) Some feedback: I like this. After certain points in the tech tree, both of these resources were useless. This makes them worth something again. Also makes me wonder what the AI generally thinks about trading these two after...
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    Version 4.1 Discussion Thread

    The new terrain stats sound good. That's a lot of variety. Balancing the early-game jungle areas with Lush is great. Some potential balance issues I can think of (disclaimer: I may be completely wrong): Prolific is very terrain-dependent. Compared to old Industrious, it seems to me that...
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    Version 4.1 Discussion Thread

    Looks great! What are the stats on Savanna and Swamp, btw?
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    Version 4.0 Discussion Thread

    That was when attacking with a large group, but with stack attack disabled. Will try to test this again tonight or tomorrow, as it's a strange one. This is very interesting. I should probably go through changelogs, as there might be other interesting stuff I didn't know about. Lol...
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    Version 4.0 Discussion Thread

    Relaying a couple of potential bugs from my friend. We haven't had the chance to properly reproduce and report, sorry about that. We'll try to do that soon. Quick overviews: 1) Slavery - hurry production sacrifices only one population every time despite the cost displayed (saw that...
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    Version 4.0 Discussion Thread

    Sounds good! We've played a couple more games since the one on the screenshot and every time the situation has been pretty much the same: one or two religions - depending on old world/everywhere start - and pretty much just one religon. Today's game actually started out with two, but the...
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    The game overview thread

    Actually, in this game I used Heritage and then Public Schools for a quite some time since the supermassive upkeep of NI is too much to handle early game, esp. for a poor civilization like India. So in that sense, I think it's fine the way it is right now - the cost balances the gains nicely...
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    The game overview thread

    Would be great to see people posting overviews of their games here! I'll start with a strange one. ------ 11 AI and 3 human players - me and my friends Tauri and Juan. Large map, no tech trading, permanent alliances, old world start, TwilightLlama difficulty. I decided to go for...
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    Version 4.0 Discussion Thread

    Yesss, we're really looking forward to it! :) I gave this some thought and I think the situations with only one religion really spreading for a long time might be caused mostly by how AI progresses on the tech trees. I'll write more about that later. Ah, I didn't really even think about...
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