Recent content by intlidave

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    Caveman 2 Cosmos (ideas/discussions thread)

    This weapon would have changed history and could have been built by the 1300s, possibly a lot sooner. Yet it was only invented now. A perfect addition as an alternate history unit.
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    Air & Water Pollution

    Speaking of pollution: http://www.damninteresting.com/in-soviet-russia-lake-contaminates-you/
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    On Power (electrical)

    2 semesters of engineering in college :D
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    On Power (electrical)

    Right Roughly yes :) Ma&Pa store: about the same as average household: ~10MWhs/year (about 1kW constant consumption) Supermarket: 50kWh per square foot per year (source...
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    On Power (electrical)

    As I said, specific industries are difficult to peg down. You can take a look at the percentual distribution of power consumption and then make some assumptions. But the problem is that real world industry is far more complex (and incidentally, far more flexible) than what is represented in...
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    On Power (electrical)

    I'm afraid it's a bit more complicated than that (what is a car factory? - one that makes 5 cars/ year , or one that makes 500k, etc...). This site has a bunch of info that might be helpful. http://buildingsdatabook.eren.doe.gov/
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    On Power (electrical)

    Yes. Exactly. I'd recommend http://www.amazon.com/Electrical-Engineering-101-Third-Edition/dp/0123860016 , but almost any beginner-level textbook about electricity (or physics) should contain enough info for game design purposes. If you don't want to buy paper books, you can start here...
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    Possible Future Direction (personal view)

    True. But hexes allow you to do this: http://forum.unity3d.com/threads/156601-HexGlobe-Hex-based-planetary-globes-for-strategy-games
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    On Power (electrical)

    Be careful not to confuse MegaWatt with MegaWatthour. Like in: Should probably be 15MWh per metric ton. Anyway. 610TWh per year is about 68500 MW production. A decent number, but in late modern/early transhuman that's about 30-40 (developed) cities' worth of :hammers:
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    Air & Water Pollution

    I live just outside Prague. And while the center *was* (well, by most standards it still is, just nowhere near as before) rich, most businesses moved to the outskirts. These days there are only two reasons for having a business in city center: tourism and prestige. Anyway, I think we're getting...
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    Air & Water Pollution

    I'm not :) http://www.infoplease.com/ipa/A0005140.html I've been to a coal-burning power plant recently. The only things that come out are water vapor and CO2. In my experience: The only people coming to town centers are tourists. Locals avoid them like the plagued quagmires they are. Local...
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    Air & Water Pollution

    AFAIK only for industrial use (distilled water isn't very good for drinking anyway - no salts). Good point. I'd also like to add that most cooking was done "at home". A few additions: (watery) soups were a vital part of medieval/early modern cuisine. Honey was used to preserve fruits, salt to...
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    Obsidian Weapons too powerful

    There are alternate ways of gathering almost any important resource. Saltpeter can be gained from plants, iron from (some) sand, phosphorous from urine... The problem is that these methods produce very small amounts.
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    On Power (electrical)

    Conventional wisdom seems that they should. But that complicates things A LOT. Maybe we can assume that they have their own backup diesel generators for use when grid power is not accessible? Lack of power will already impact the city's output heavily, so IMHO there's no need for a double...
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    On Power (electrical)

    If I understand it, electricity will work like this: Normally a city would not have any. Solar panels (& Windmills) would add 1E to a city when worked. Coal power plant would add 5E (for example), etc... This would be the total energy production. Other buildings would require E...
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