Recent content by Isabelxxx

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    WTP 4.0.2 Published - Community Feedback

    I don't really get all the fuss. Have seen praise and critics on every other mod and this is the only one where a critic or feedback not aligned with a single modder (even if it comes along praise) it's taken as something personal and with a lot of drama. This is what happens when people don't...
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    WTP 4.0.2 Published - Community Feedback

    Specifically Ray and dirle: some of the answers I got are totally toxic and full of antagonism. Using all caps, RGB lights, passive aggressive words, escalation to nonsense... I'm pretty ashamed of the way some people handle their frustration and a simple conversation. You are totally crossing...
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    WTP 4.0.2 Published - Community Feedback

    A quick note about a specific point... if dozens of users since weeks keep reporting frustration, confusion, the same doubts again and again, and have problems finding how things work, maybe it's time to take note of it and applying a bit of auto-critic. ;) (about the in-game help texts and...
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    Native Capital actually matters [ACCEPTED]

    Sounds great. How capitals would be assigned on scenarios? European factions can land at any place (thus the first city is always placed at different zones), but what about natives? Would the capital be randomly assigned or hard-coded at a specific position on map?
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    Representation of the Subaltern [CANCELLED]

    Not making a political statement is also a political statement. The status quo is also a political statement. The quotes are also a political statement. And the story told and game design is also a political statement in some way or another. (rest of my reply is not directed to anyone in...
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    [Discussion] The "Too Much Money Problem" (aka "Late Game Boredom")

    Ray... enough. English is not my mother language, but I think I'm good enough to be confident about my own words not being offensive or off-topic. This is a quote from your FIRST POST on this thread. Which many could understand as a generic question. Then later... Which again is a direct...
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    [DOTO] Dawn Of The OverLords

    Definitely... but it's easier to add it than to remove it once integrated by default. So thank you so much :) Sure other people is enjoying your mod too, even if there is not a lot of feedback. Thanks!
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    [Discussion] The "Too Much Money Problem" (aka "Late Game Boredom")

    And probably you or other people find it vague and useless but let me quote your mod overview... Does the actual mod reflect all these nuances and problems? Some of them, I would say. Specifically this one. Which disagreements? Economic ones only? ;) Or just that the game is suppose to end at...
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    [Discussion] The "Too Much Money Problem" (aka "Late Game Boredom")

    Wow? Definitely, not sure what did you read on my post, but I would suggest you to re-read it. Really. Take it easy. If you are tired of modding or you think people are not giving you enough praise for all your work, I could understand it.. but please next time think twice before writing such...
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    [DOTO] Dawn Of The OverLords

    Except the clouds as fog war, which is really great, I find the tileset really bland to be honest and blurry as other have pointed. I would advise to make this art change at least optional, since its really questionable to be an improvement. Too tied to personal taste.
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    [Discussion] The "Too Much Money Problem" (aka "Late Game Boredom")

    Seeing how the mod has evolved during years, agree with the first post and would advise to put all efforts on polishing the current mod in its state instead of adding more and more features, unless those features address an specific problem/hole. Obviously this is just an opinion, as a team you...
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    City Worker Professions also requiring Equipment [OPEN]

    No for me. Considering the current state of the mod, more micromanagement doens't address any of the current [lategame] problems and just add more complexity to the beginning (even if it's aligned with the usage of tools at other professions). On lategame you would simply buy tools on Europe...
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    Neutral Traders (non-playable Civ for Features and Events) [ACCEPTED]

    Is choosing a -static- name really needed? I see much better to just have a list of names (whether they are fictional or historical) and assign one on every new game. While this doesn't seem a great change by itself, it helps on replayability. Also... it may be expanded in the future. i.e. it...
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    [IMPORTANT] Multi-threading in WTP mod - [required to run the mod]

    This seems really great! Already quoted it at AdvCiv in case it may be ported there too. Btw reading some of the features implemented/planned, have seen performance limitations at multiple places. Or discussions like "better to not implement X thing that way, even if it would be better, because...
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    Historical natural events?

    I see the fun part here as thematic integration. I mean... the examples given at top are historic events and they could be made in a way the main focus is not "destroying things" but facing a crisis or a positive event. It helps making the world seem alive. For ex. I like a lot a boardgame...
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