Recent content by Ishea

  1. I

    Muh Colonist!!!

    Next time don't give your colonist ketchup or mayonaise as supplies for on the road.. they go very well with them and make them yummy.
  2. I

    Muh Colonist!!!

    Sea critters like to move around randomly, and don't care if there's a unit where they are going.
  3. I

    Am I an expert player now!!!

    Another easy way to get tons of health, aside from the prosperity tree and the science tree ( which has a better one in it imho especially if you go for big cities ) Just get the pharmalab and gene garden, then you're already quite well endowed with health if you build those. Otherwise...
  4. I

    I hope and pray for The AI Patch next

    Hmm.. speaking about big data.. imagine.. a (super) computer hooked up to every civ game, with a neural net, learning how to play civ from all those games.. THEN we'd get a scary opponent methinks.
  5. I

    Affinities are (still) a nonsensical wash.

    Going a little offtopic here, but what is 1UPT? As for the affinities differences.. they are mostly in unit perks and different kinds of bonusses from the affinity itself. Especially the unit perks make your strategies different, one of the reasons I'm a purity fan for instance is 30%...
  6. I

    What's your favorite Biome?

    I went fungal, because it looks awesomely colourful and alien, besides.. super growth through shrooms.. what's more awesome than having your entire colony living on shrooms?
  7. I

    Where is the Skirmish map type?

    yeah, skirmish is without water.. and rising tide is well.. about water.. so you'll have to disable RT to get that map I believe.
  8. I

    Contact victory details

    Nope, this is to 'balance out' that you can build this wonder much earlier than the 3 affinity victories.
  9. I

    Achievement Stacking

    Nope, you have to win a game on each difficulty to get the achievement. I got them all in the old days, when 100 turn spy pop was a thing.. Go Arc, 1 enemy, quick game on a duel map, get the spy agency quickly, then send in the spies with 'establish network' to get intrique up, and pop a coup...
  10. I

    To bug or not to bug

    That's why I oomph up the aliens with mods ;) The BE aggressive wildlife mod really makes aliens nasty mofo's to deal with until you have at least some 2nd tier units. ( purity 6, 30% bonus defens on soldiers is a godsend ) Sadly the mod I use in BERT still has that quirk that unless you...
  11. I

    Achievement Stacking

    @mgregmgd Ah the marvel quest... My guess would be that you're missing the hydrocoral brain marvel. Change your maptype to atlantean so you get lots of water, that marvel is a 2nd marvel quest that doesn't Always spawn, but when it does, it seems atlantean maps have the best chance for it...
  12. I

    Civbert Bugs is so weak that....

    That's why you should use a mod to increase alien nastyness, for BE, Aggressive Wildlife is a good one, for RT, there's Risig tide of aliens, I recomend the dead dwarf version for extra 'fun' :)
  13. I

    Achievement Stacking

    Good luck on the artifact wonders achievement, welcome to the artifact roullette.
  14. I

    To bug or not to bug

    That's the reason I like to play with mods that make the aliens more challenging and aggressive. In BE, I Always used 'Aggressive wildlife' mod, sadly that mod hasn't been updated to RT yet :( As such, I'm using the rising tide of aliens mod, which is okish, except for the fact that unless you...
  15. I

    Terrascapes - Discussion with a sample game

    I use them the same way as accountant, turning tundra's, deserts and snow into terrascapes, while putting farms on graslands and usually plains ( unless I got a spare worker to upgrade the farm to a terrascape on plains ) SS and prosperity worker speed are definitely a must have for this, but...
Top Bottom