Recent content by isnorden

  1. isnorden

    Doubling specific luxuries: how do I code this?

    Thanks for the code, LeeS...let me see if it works in playtesting (I learned that the hard way). If it does, I will upload the mod and give you credit. Edited to add: Will this code need to be imported to the virtual file system? Will I need to package any other scripts (such as a copy of...
  2. isnorden

    Doubling specific luxuries: how do I code this?

    I've never written that kind of script before; my only experience with Lua in Civ5 involves tweaking lists in existing code. Do you know of any existing mods which use that hook to alter the map?
  3. isnorden

    Doubling specific luxuries: how do I code this?

    OK...so if I wanted to double the output (for all civs) on any tile with the Silver resource...which table column(s) would I need to update, and where are they? Please forgive me if I sound impatient; I'm a bit confused.
  4. isnorden

    Doubling specific luxuries: how do I code this?

    Double yield per existing tile is what I'm trying to get. (if a Silver tile placed in spot X normally produced 2 Silver for trade, this mod would make the same spot produce 4). Hope that helps!
  5. isnorden

    Doubling specific luxuries: how do I code this?

    After using a mod that doubles the amount of strategic resources on the map, I wondered if there was a way to double the amount of specific luxuries (say, Gold or Silver) for all civs. If that's possible without a DLL hack, could you please tell me how? Thank you again!
  6. isnorden

    Tomatekh's Historical Religion Mods

    My game often includes several early Norse/Germanic civs side-by-side. For instance, I'll take Denmark (lots of Norse building/unit mods!), and my AI opponents will include Iceland or Norway. Logically, all those civs would prefer Forn Siðr and not some Christian sect; would a mod to "split"...
  7. isnorden

    Goldsmith, Jeweler, and New Luxuries - Luxury generators tweaked

    Quick-buying the luxury-generator buildings is no longer allowed. However, the limit for each type is now 3 per player.
  8. isnorden

    My first resource/building modpack *finally works!*

    For some odd reason, I accidentally left out TWO atlas sizes in the 4.20 update; 4.22 should have the full set (thank you,Nutty).
  9. isnorden

    Goldsmith, Jeweler, and New Luxuries - Missing icons re-added

    Version 4,2.0 accidentally left out two sizes of icon atlas; this update puts them back in.
  10. isnorden

    My first resource/building modpack *finally works!*

    Version 4.21 works almost perfectly; when I checked my victory progress in a playtest game, I got error messages that said the 45x45 art for my new luxuries couldn't load. (Other new icons displayed correctly at all sizes.) Did I forget to import the missing ones? I searched all the logs but...
  11. isnorden

    My first resource/building modpack *finally works!*

    Thank you again, Nutty; the code's been corrected and re-uploaded. (I actually did look at two of the log files, but must not have known which would have the messages you found.)
  12. isnorden

    Goldsmith, Jeweler, and New Luxuries - XML bugfix

    Corrected mistakes in the XML code which made in-game text display incorrectly.
  13. isnorden

    My first resource/building modpack *finally works!*

    I just released version 4.20 of this mod -- a bit too hastily, since I found a bug during playtesting. Ever since I added three more buildings to the list, all six of the new buildings (my first three from older versions, and the luxury-generators from 4.20) are displaying their names...
  14. isnorden

    How embarrassing! I playtested my latest upgrade to a mod -- and found bugs I can't figure out...

    How embarrassing! I playtested my latest upgrade to a mod -- and found bugs I can't figure out. *facepalm*
  15. isnorden

    Goldsmith, Jeweler, and New Luxuries - Goldsmith, Jeweler, and New Luxuries (v 420)

    Added new luxury-generating buildings: the Metal Refiner, the Cultured Pearl Bed, and the Synthetic Gem Lab. All three are expensive to produce and maintain; but for players who don't have enough "on-the-map" resources, they should help make my Court Jeweler wonder easier to earn!
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