Thanks for the code, LeeS...let me see if it works in playtesting (I learned that the hard way). If it does, I will upload the mod and give you credit.
Edited to add:
Will this code need to be imported to the virtual file system?
Will I need to package any other scripts (such as a copy of...
I've never written that kind of script before; my only experience with Lua in Civ5 involves tweaking lists in existing code. Do you know of any existing mods which use that hook to alter the map?
OK...so if I wanted to double the output (for all civs) on any tile with the Silver resource...which table column(s) would I need to update, and where are they? Please forgive me if I sound impatient; I'm a bit confused.
Double yield per existing tile is what I'm trying to get. (if a Silver tile placed in spot X normally produced 2 Silver for trade, this mod would make the same spot produce 4). Hope that helps!
After using a mod that doubles the amount of strategic resources on the map, I wondered if there was a way to double the amount of specific luxuries (say, Gold or Silver) for all civs. If that's possible without a DLL hack, could you please tell me how? Thank you again!
My game often includes several early Norse/Germanic civs side-by-side. For instance, I'll take Denmark (lots of Norse building/unit mods!), and my AI opponents will include Iceland or Norway. Logically, all those civs would prefer Forn Siðr and not some Christian sect; would a mod to "split"...
Version 4.21 works almost perfectly; when I checked my victory progress in a playtest game, I got error messages that said the 45x45 art for my new luxuries couldn't load. (Other new icons displayed correctly at all sizes.) Did I forget to import the missing ones? I searched all the logs but...
Thank you again, Nutty; the code's been corrected and re-uploaded. (I actually did look at two of the log files, but must not have known which would have the messages you found.)
I just released version 4.20 of this mod -- a bit too hastily, since I found a bug during playtesting. Ever since I added three more buildings to the list, all six of the new buildings (my first three from older versions, and the luxury-generators from 4.20) are displaying their names...
Added new luxury-generating buildings: the Metal Refiner, the Cultured Pearl Bed, and the Synthetic Gem Lab. All three are expensive to produce and maintain; but for players who don't have enough "on-the-map" resources, they should help make my Court Jeweler wonder easier to earn!
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