Recent content by jafink

  1. jafink

    Slave farms v regular farms

    Slavery is really strong. +1 Hammer from mines is great, and in the beginning of the game a slave farm under slavery is better than a normal farm, so you are getting 2 really good bonuses. Slave rebellions are always melee irregular units. So you want a couple of units with a bonus attack vs...
  2. jafink

    Realism Invictus

    If you are playing on 3.4, the Great Library is absurdly powerful because of the additional Scientist Specialist slots it gives. Build it in a city with a good supply of food, and then run as many Scientist Specialists as you can. Use your Great Scientists to build special science buildings and...
  3. jafink

    Realism Invictus

    I don't usually play with "AI plays to win" turned on, so I am not sure how much that will affect things. The AI in Realism Invictus is much more aggressive, which is a big part of what makes this mod so good, but I have been in situations where I am just endlessly being attacked by different AI...
  4. jafink

    Realism Invictus PBEM

    I saw that you posted this in the main Realism Invictus Thread, but it might also be worth posting in the Realism Invictus Subforum, https://forums.civfanatics.com/forums/civ4-realism-invictus.202/
  5. jafink

    A minor mistake in the huge RI world map scenario

    The world map is not particularly balanced, so for certain Civs you are better off playing one difficulty higher or lower than you normally do. I usually play on Emporer or Monarch in custom games. Right now I am playing through a Monarch game as Poland on the smaller of the two huge world maps...
  6. jafink

    Tech pacing too fast

    I think the upcoming nerfs to the Great Library should help slow down the pace of technology in most games. Especially games in which the human player builds the GL.
  7. jafink

    Realism Invictus

    The reason a global bonus is boring is because it does not really change the decisions you have to make in the game. You basically get to tech a bit faster, but otherwise just play exactly the same way you would if you didn't have the global bonus. Yeah, I know the scientist slots are what made...
  8. jafink

    Realism Invictus

    Thanks aantia! > - Great Library loses scientist slots, now provides a flat +10% global research > - Nomadism civic lost +1 production from Pastures and Camps (unique improvements untouched) I'm looking at the change to the GL(Great Library), and I think it takes away the unique flavour of the...
  9. jafink

    Realism Invictus

    Is there somewhere I can find the 3.5 changelog? I know the changes aren't finalized yet, but I'm assuming this late in the development of 3.5, most changes that are there right now will stay. I'm specifically curious about how some of the more overpowered things in the game will be nerfed. I...
  10. jafink

    Number of Units equation discussion

    I don't think any additional hard limits on units is necessary, but I love the idea of making the culture of a city more impactful in some way. It makes sense from both a historical perspective and a gameplay perspective that the benefits of a newly conquered city would increase slowly over the...
  11. jafink

    Logistics & Stack of Doom

    As the game goes later and later the AI gets really big stacks, but so can the human player. When stacks start to get so huge, you basically don't even consider the logistics penalty anymore, because it will almost always be better to have 1 big stack. It is very likely that in your situation it...
  12. jafink

    Zones of Control

    Yeah I also haven't figured out how to use forts effectively. I never build them. I started a game on the map script called "global highlands" or something like that, where you have lots of mountain ranges and narrow chokepoints, hoping to have some fun with forts. But I ended up quitting that...
  13. jafink

    Zones of Control

    If you want Zones of Control, I think the most recent Civilization game to include them was Civ 2
  14. jafink

    What is the formula to calculate the incease in science costs from gaining a city?

    OK thanks for the reply! If it is linear, and not compounded, that makes me very very happy!
  15. jafink

    What is the formula to calculate the incease in science costs from gaining a city?

    OK I am not sure how my Civlopedia was showing 1050 for the cost of Printing Press. I started a new game on the same map and setting and it costs 3686 at the start of the game with only 1 city. So now it appears that it is a multiplier of 8% or 9% per city, and it is compounded. That's how...
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