Recent content by Jamz

  1. J

    RAND 2.0 beta Gameplay and feedback

    I more or less given up playing with religions in the beta build, everything else works fine. I tried reinstalling the game and the mod, deleting the Civ.ini file, clearing my cashe. Also fooled around a bit with different settings in custom game. (i always play custom game full_of_recourses...
  2. J

    A New Dawn Bug Reports and Feedback

    I tried it with different settings, tried reinstalling the mod, starting in different ages. Not sure if its related, but if events are turned on, i get the same event first turn, a free archer in my city. Had no problems with this in patch 1.75
  3. J

    A New Dawn Bug Reports and Feedback

    Beta 2.0, Cleared my cashe, checked my game settings, started a game at classical era, no religions get founded. Not old religions not newly rechearced religions.
  4. J

    A New Dawn Bug Reports and Feedback

    Any easy fix for this, its highly anoying? :)
  5. J

    What's so difficult about using enemy roads?

    I think it makes sense that its harder to move through enemy lands, than your own, unless you are specially trained for it. And you dont have to dig up a road to destroy it, cutting down trees on top of it proberbly works fine too.
  6. J

    Forts?

    Any way to turn off forts manually?
  7. J

    Nuke in FfH?

    Who needs nukes anyway, when you can have demons spawning hell terrain all over the world. :)
  8. J

    Forts?

    Maybe a challenge mode: disable forts? :) That would really make my day.
  9. J

    Forts?

    I normally play emperor or higher depending on what civ i play, with no building requirents for the AI. If automated workers leave old improvements, and don't destroy forests, it can make the game ALOT smoother past turn 200, if only i didn't have to check for frikin forts all the time. Then...
  10. J

    Forts?

    I've seen the issues with forts brought up many times on these forums, so i wont go into that, i just want to know if there are actually any plans on either stop automated workers making them, or giving us an option to disable them completely? This may seem like a small issue to some, buts...
  11. J

    The Lanun - overpowered? If only the AI used pirate coves...

    You have to be really carefull comparing traits. Some traits are obviously better than others, but traits aren't meant to be balanced, insted you should ask yourself does this trait make this Civ overpowered? Now if every Civ that has the finacial trait is overpowered because of this, then yes...
  12. J

    Overcouncil feels weak

    Sounds to me like alotta people in this thread underestimate the power of being able to control who other civs make war/peace with. This + the ability to make Defencive pacts, is properbly the most powerfull aspect of the OC. Ofcourse if you are so powerfull compared to the other civs that you...
  13. J

    What are your TOP THREE favorite civs?

    1. Infernals, for being the ultimate badasses 2. Ljosalfar, after burning the world i guess i need to make everything green again once in a while. 3. Clan of Embers, ZEEEERG!!!!
  14. J

    The early religions

    I think the problem is more that Evil/Good Civs tend to take the first religion spreading to their lands, insted of going for a religion more suited for them.
  15. J

    Getting rid of forts

    I have been wishing for an option to turn Forts off for a long time since the AI do more damage than good with them. Its only on maps with choke points they have any real use, and it ONLY benefits the player, since the AI seems to just build them randomly. I know they are supposed to...
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