Recent content by Jan 'Briz0wn' Brezina

  1. J

    CQUI - A UI Overhaul (Now out on Steam Workshop!)

    @chaorace , Hi great mod.. helped a lot!.. would you mind to think about add this please? :) https://forums.civfanatics.com/threads/auto-end-turn-key-bind.609402/ Jan
  2. J

    YnAMP - Development thread

    Having 2x1080 in SLI, 8core i7 64GB ram... Mods which I am using except yours is Production Queue and AI+. I tried all mod combo but only working state I found in last alpha. Is there any way I can run some log/trace for you? (having IT backround)
  3. J

    YnAMP - Development thread

    No way.... roll back to last alpha where full graphic quality was not issue. This need tunning, if modder want some logs for analyzes let me know, I can create when you tell me how.
  4. J

    YnAMP - Development thread

    Hi folks. having high end gaming PC and since beta 1 game is very laggy like low FPS. Havent that issue with alpha versions. is this common or? Playing Giant map with 21 nations,
  5. J

    Research Reminder

    Hi, I gave it try but it does not disable auto end turn. Is there any specific way this feature need to be enabled in your mod?
  6. J

    Auto End Turn: Key bind

    Hi all, I am not sure if all of you playing by manual ending each turn, but many players don't. Would be amazing if there can be mod to set key bind for auto end turn enable disable. I have seen similar thing in Autoplay option by @Gedemon in his mod. Here were another thread wit this but...
  7. J

    Harder AI vs AI+

    I guess if using YnAMP from where do import map resource, last one is not required right? :)
  8. J

    AutoPlay

    Hi Gedemon, I have tried this and it's a great mod to put on TV :) This have one function which is very interested - enable / disable auto turn end. I'd like to ask you if you can extract this HOT KEY for auto end turn as stand alone mod? Many would like I guess ;)...
  9. J

    Research Reminder

    Hi, not bad mod ;) what missing for it's perfection is that if you play with auto end turn enabled, this mod will not disable it to make change if any. Logic would be - 1 round prior to reaching non boost level it should disable auto end so when it's exactly on half research you are stopped. Jan
  10. J

    Auto-End turn hotkey or switch?

    Vote for this! Due to this topic I have created account ;)
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