Huh, you're right. The plantation adds 2:c5food: and removes 1:c5production:. So you get up to a max of 7:c5food: 0:c5production:.
Shows how often I build plantations on bananas. Maybe I'll think about doing it sometimes - that's a nice chunk of food, even without Sun God. The 2:c5science...
Yes, you're wrong :)
Jungles always occur on plains tiles. The base yield of a plains tile is 1:c5food: 1:c5production:. The jungle adds 1:c5food: and removes 1:c5production:, so an ordinary jungle tile ends up with 2:c5food: 0:c5production:. Clearing the jungle gets you back to a plains...
It's also not necessarily a disaster to flip ideologies, especially if you can clean out the one-off benefits before switching for happiness and diplomatic benefits: e.g. free foreign legions from Freedom; free GS & GE from 3rd tier order; limited-turn military bonuses from autocracy. This helps...
Hi bc1,
In case you're interested, I've been running EUI successfully on the Linux Steam version of Civ V - I don't know if you want to add the instructions?
The only gotcha I ran into was that the files needed to be world-readable for Civ V to pick them up. This worked (for the default...
Agreed. Especially with the new warmongering penalties, it just feels too cheesy and too exploitative. Heavy use of bribes for DOWs turns Deity into a boring walk in the park in most cases, which I guess is fine if your aim is an easy win, but not so good if you want more of a challenge.
Personally I think the two trees are well balanced now (certainly better than they've ever been), and tall is also now quite well balanced against semi-wide/wide (6 to 12 cities). For all that the speed enthusiasts say tall tradition is everything, you can make yourself into a real beast with 8...
After seeing more and more screenshots featuring the EUI, I eventually figured out what it was and tracked down this thread. Boy, am I glad I did! This is just awesome!! Thanks so much! It takes so much of the tedium out of playing and makes it much less error prone - no more needing to flick...
The downside is that (in theory at least) the game has been balanced for a 2:1 ratio, so you'll be disadvantaging opponents with a CS-related UA relative to those without, and dumb AIs who take patronage without realizing it's less valuable with fewer CSes.
The main thing that makes me feel...
Deity players too! I suspect you're right and this is a big part of the story.
There seem to be a large number of people who've somehow convinced themselves that to win on Deity you MUST go tradition and you MUST go tall and you MUST focus on food at all times and you MUST beeline science...
Uh, you didn't have to take them all in vanilla or G&K. One of the changes in BNW is that now you do have to be in possession of all other capitals for a domination victory. It's made it a bit more tedious but rarely makes it more difficult to get, in my experience.
It may have been a deliberate decision by the developers - it makes some kind of sense given how useless the AI is at naval warfare. In any case, the bonuses the AI already receives would dwarf any advantage from the coast - for example, it's not like the AI does anything useful with the piles...
It's fascinating how different people's experience of things can be! I find exactly the opposite: nukes really spice up late-game wars, and make them much less boring by introducing extra risk and uncertainty.
It's a much more serious decision to DOW someone if you know they've might have...
If you don't want the city, one option is to sell the captured CS to another AI. The AI generally places a very high value on cities, so you can often get a very healthy amount of gold/gpt/luxuries/etc. in exchange.
The player you sell it to is very likely to choose to liberate it (I don't...
Thanks for posting this! This is one of the most interesting and genuinely original things I can remember seeing on here. I somehow missed it first time round, so thanks to the people who've bumped it recently.
I've just tried a game with this strategy, and it all fell out like clockwork...
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