Recent content by jayron32

  1. J

    Great Scientist, etc question

    This strategy is largely pennywise and poundfoolish. The academy's +50% beakers, in the long run, will be worth MUCH more than 1200 beakers overall, especially in a city running all of the other science buildings and some specialists. Free philosophy MAY be OK if you also get to found the...
  2. J

    Green Eggs and Cottage Spam...

    1) I would get your production city up sooner. Your 3-4th city would be best. 2) Get the multiplier buildings up faster. I only build settlers as long as I have trees to chop them. Pass the settler building along to the newer cities. Once you have deforested your capital, set it to build...
  3. J

    I need extensive help in learning this game

    1) The AI can't plan very well. It's a dumb computer that follows a script. So he is given certain "advantages" including the ability to upgrade his units for supercheap. That means you NEED to keep a tech advantage to have a hope of staying ahead militarily. The best warmongers are good...
  4. J

    Using Religions - Please Advise

    Your 3 best culture cities SHOULD be running most cultural multiplier buildings (the "Cathedral" level buildings, hermitage, the RnR, Bway, Hwood) and free speech. You can get 250% or so in each of these cities. That means that a settled Great Artists should net you 2.5x14 = 35 culture/turn...
  5. J

    Need opinions

    Looking at the # of wonders you are building (a HUGE number) you should really think about focusing your efforts on a Cultural Victory. With 3-4 wonders and 3-4 religions per city, plus all of the requisite culture multipliers, you should be able to hit ~500 culture/city in your 3 best cities...
  6. J

    Great Scientist, etc question

    I always base it on how much time is left in the game. I do a quick calculation in my head, and see if I can gain more by the end-game in settling OR using the GP. For example: A great artist can give up to 14 culture/turn to a city, OR can give 4000 culture NOW. That means I need about...
  7. J

    religious debate

    The indivivdual characteristics of each religion are left out of Civ IV for a specific reason. The developers wanted to make each religion functionally equivalent. This prevents the obvious problems of unfounded claims of discrimination. "You made christianity too powerful, that means you hate...
  8. J

    Crowded City

    The best way to combat :mad: is to get more :) . The way to beat this is to: 1) Build happiness buildings. Temples & Colleseum comes in handy. and there are some others as well (theater with culture %, market multiplies the effect of happiness resoureces, some others do as well) 2) Aquire...
  9. J

    Getting into Civ 4

    Well, somethings I have noticed: 1) The game goes MUCH faster. You can complete a game in 1 sitting. A game at normal speed takes 4-5 hours to complete (as opposed to the 12-14 hours required of civ III) 2) Micromanaging has changed. You DO need to micromanage some to get the "most" out...
  10. J

    How does religion spread?

    One thing to add to the previous post: You CAN spread non-state religion in YOUR OWN country if you are running Theocracy. You just cannot spread non-state religion in OTHER countries who are running it. (and THEY cannot spread it to YOU)
  11. J

    Where in the World are you? What is so special about your cottage/hamlet/town/city?

    I live in Raleigh, NC also. I live in the Southeastern part of the city, the one place in Raleigh's Fat-Cross that has not had its forests chopped. However, Cottage Spamming (which has completely taken over the northern and western areas of the city) is in process of happening here. Some...
  12. J

    Whats The Best Stack Ratio

    Usually, I have 5-6 of the best attack unit I have at the time (this usally goes: axemen, macemen, cavalry, tanks) plus 4-5 of the best seige units at the time. I often try to then include atleast 1 of every other type of unit for defensive purposes (so in ancient age I include a spearman and...
  13. J

    No conquest victory

    They have a settler hiding somewhere. Send out troops to fog-bust. Send out boats to find him. He may be on a boat. Give it 10-20 turns, and he might even found a city.
  14. J

    Cultural victory too hard to get?

    The trick is to build the culture multiplying buildings in your LOWEST culture of your 3 main cities at the time. It is counterintuitive to most game play, but the only city that matters is the THIRD city to hit 50k. So what ever city lags farthest behind gets hermitage, cathedrals, broadway...
  15. J

    Quick Answers / 'Newbie' Questions

    Before engineering, roads don't give any movement bonus when crossing a river (if you cross a river on a road, its like the road wasn't even built) After engineering, roads DO work when crossing rivers.
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