Recent content by JFSebastian

  1. JFSebastian

    [MOD] More Naval AI

    Any chance that the scrub feature could be fixed so that its not floating above the desert? I've been lookin to see if its something that could be easily fixed, but all i found was a mention in the FfH2 bug thread from a couple years back with a file that didn't work for me...
  2. JFSebastian

    [MOD] More Naval AI

    Minor oddity to report. Playing as Elohim, with units stationed in a friendly open boarders Bannor city. Several casters in the stack including a dominated Calabim vampire and dominated Calabim adept. When the vampire casts regeneration it gets applied to both my stack and the Bannor stack...
  3. JFSebastian

    [MOD] More Naval AI

    BUG: I'm using Gibbon, making water elementals, which have the illusion race instead of the elemental race. However, when they die in combat, the offspring spawned after it splits are not illusions, but regular elementals instead. I'm wondering if it even makes sense to have the illusion...
  4. JFSebastian

    [MOD] More Naval AI

    So I've been getting back into FfH2 lately, playing your mod. I have one bug, which might already be known, and one request. BUG: I hadn't played somnium in a long time, but decided to 'bet my pride' against the AI in my most recent game. I get a game crash during the turn change after...
  5. JFSebastian

    Contribute to the Fall From Heaven Playlist

    The first time I heard the music in the game by Arcana I thought it was Dead Can Dance. Some definite similarities. Dead Can Dance blends right in. The Conan the Barbarian soundtrack, most of the Dune soundtrack and a lot of the more organic stuff by Future Sound of London.
  6. JFSebastian

    Your Top Ten Tips for Your Favorite Civ

    Here is a nice guide for Alexis by Evernoob - http://forums.civfanatics.com/showthread.php?t=313175
  7. JFSebastian

    FFH style ALC game

    Ya, she is begging for a rush. Having copper end up in your fat cross is just too perfect. Hopefully you can capture her workers too.
  8. JFSebastian

    FFH style ALC game

    As far as other city locations are concerned. I'd probably try and hook up the cotton and silk with one city and that second gold with another. I'm curious to know if there is any copper around. If so, I'd hit Bronze Working and also settle that area around the Dye sooner than later. I'd...
  9. JFSebastian

    FFH style ALC game

    I'd take a turn or two to explore the map a bit with that settler, using a hill when possible. Need to know if there are more floodplains next to that one thats visible.
  10. JFSebastian

    Things I've learned so far

    Something I learned recently. If the Lanun are in the game and they form a colony, be prepared to lose all your coastal defenders at some point. Double world spell. In my game I had only 1 non-coastal city and it took me completely by surprise. Luckily I wasn't at war with anyone.
  11. JFSebastian

    How to attack barbs with the barb trait?

    When you say bloodpets, do you mean beastmen? Since you are at peace with the barbarians, you can't attack their cities. However, you can flip a city to your side with culture if you plant a city close enough and boost its cultural output. Also, the peace with the barbarians will be broken if...
  12. JFSebastian

    Amurites Strategies

    You can use the free Great Bard from Drama to bulb a chunk off of Sorcery if you avoid the prerequisites for Sanitation and Astronomy. You'll need to research a few minor techs first. Exploration, Fishing, Agriculture, Calendar, Animal Husbandry, Education, Writing, Mysticism, Philosophy...
  13. JFSebastian

    Tech freeze strategy?

    Rhoanna seems to be well suited to this idea. Early rapid expansion payed for with Markets and City States. Light bulb Currency, start on Guild of the Nine, switch to Consumption. Ignore Elder Councils and Libraries and focus on raw commerce and Money Changers. Flip the slider to gold once...
  14. JFSebastian

    Commerce on River-Ice Tiles

    Losing 1 gold per tile in an already strong city is a small sacrifice when you consider the potential gains in otherwise poor areas of the map. You'll be transforming otherwise useless cities into little Illian paradises. I guess I feel like it doesn't make too much of a difference either way...
  15. JFSebastian

    Marsh should hurt, not help

    So a marsh tile with a forest/jungle feature should work out to something similar to a swamp then?
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