Recent content by jmknpk

  1. J

    Don't Waste Worker Turns

    I have started micromanaging road building as follows. I have my workers delay completion of roads between cities until most of the entire path is complete. I have the worker build the road until it is one turn from completion. Then I have the worker move on to the next tile along the road...
  2. J

    Mod map logistics questions

    Seeking suggestions about the best folder location and methods for updating maps? Less productive method I had been using: I was building my maps in the .\Sid Meier's Civilization 5\Maps folder with WorldBuilder. I used "add existing item" to get them into my mods. This copies the map to...
  3. J

    Barbarians Not Spawning (Custom Map)

    Having a civilization or City-state as team 22 will definitely prevent barbarians from spawning. I believe I also remember the results of prior experimentation showing that de-selecting ancient ruins prevents barbarians from spawning. I am about to begin experimentation again. Nope: Ancient...
  4. J

    Beyond Earth like Test of Times non-earth?

    I was just remembering back to Civilization II Test of Time expansion which allowed game play in a non-earth setting. I remember some things like teleporting and a two-sided map, with portals to flip to the other side. Is Beyond Earth anything like that was? I am scraping all my pennies to...
  5. J

    Can I view icon atlases that came with Civ V

    Excellent tool! Now I can casually peruse the ./resources/DX9 directory to discover where the critical images I need to modify are located. Thanks much Whoward69! There is a saying that "seeing is believing". I guess a corollary might be "seeing is realization of root source of in-game...
  6. J

    I Want to Better My Art | Request Something!

    Progress rather than perfection. I am working on a mod. I started with kindergarten style drawings. After I finish the functionality of the mod, I will begin the artistic endeavor. Might release it with childish art anyway.
  7. J

    Choose player Civ on map with start locations

    I thought I remember creating a map with designated starting locations, but setting things up such that the player can choose (override) a different Civilization (during setup for game play) at the designated starting location for the human (rather than AI) player. The "Playable" checkbox in...
  8. J

    Mods for Wonders

    May address that. Have about 20 things on my modding To Do list. Re-visiting the wonders mod is pretty low on the list.
  9. J

    Any chance of a classic retail version with a manual?

    Agreed. Civilization Fanatics Center is an extremely rare and unique gaming forum, IMHO, which probably does things better than most official game site forms. I typically totally ignore Steam forums about a particular game, unless I can find no other source for a certain topic. I would think...
  10. J

    Pyramids can be built only on desert tiles

    I am seeing two diverging focuses or preferences here: A) free form (sandbox) type equality and opportunity for all civs (players). B) highly specialized, regionally (terrain) biased, and historical civilization conformity. My dreams include a Civ 6, where the user could choose either form of...
  11. J

    Can I view icon atlases that came with Civ V

    Thanks Whoward69. I apologize about posting in the wrong sub-forum section. Actually, I'm not sure exactly how I posted in the wrong section. I thought I was trying to post to where this thread ended up after moving. I'll try to pay more attention next time, not sure I have it entirely...
  12. J

    Can I view icon atlases that came with Civ V

    I have created icon atlases using the templates available on these forums. I wanted to browse around all of the DDS files that came with the game, just to see how things were done, and also look at the artwork. But when I open the *.dds files with GIMP, they just look like a scrambled mess...
  13. J

    Pyramids can be built only on desert tiles

    I guess I might be better served thinking of wonders as unique game items only having extremely loose relation to real world historic items. I did release a mod quite a while back (for vanilla Civ 5 I believe), which converted all World Wonders to national wonders such that any civilization...
  14. J

    Our hopes for modability

    Perhaps there could be differences of opinion. I consider Civ5 extremely moddable relative to similar game titles in the industry. I would definitely agree with a perception that the Civ 5 mod tools and process are not as accessible and readily available in a simplistic format to the novice...
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