How many turns back did you go? Many times, you'll see the AI set up a dogpile 10 turns in advance, when they sign that "Give me 10 turns to get...
... but I think God wants Arabia, currently in 2nd, to win... check out the shape of the worldmap... :mischief:
Happiness: Kicked to the curb.
Nat'l College: Nerfed!
Now no way to get a tech quickly... though wondering how multiple...
Huge/Epic, 4 extra Civs, 4 FEWER City States.
Yes, I'm right.
You want it all. All of your posts over the last few days, are crying about things that are restricting you from just doing...
Yes, it is. As it should be.
It sounds like you're advocating with a game that loads, and then from turn 1, has a big, flashing button that...
Free Settler AND Faster Settlers everywhere would be seriously OP.
Heck, just FASTER SETTLERS everywhere were considered OP for ICS strats.
Right, that's the thing... if you're sharing a border with some little 2-city civ who's been denouncing you every time he can, the second his last...
Most of my games split into two distinct diplomatic groups.
All the "Haves" tend to really like other "Haves".
We get it. You want cake, AND a fork.
But there has to be SOME balance.
Yup, as mentioned above, to grab resources or natural wonders just across the border.
The benefit of culture bombing vis a vis golden age...
Yes, I use it often.
As far as the change... meh, it's usually not drastic.
Everyone eventually gets Guarded or Hostile. They just do it...
It's called a trade off.
BUT, it remembers how much you spent building it so far, if you resume it in the city you started in.
Separate names with a comma.