Recent content by John.B.C

  1. J

    New Version - 4.2.7 (October 30, 2023)

    Yeah so I've noticed.
  2. J

    New Version - 4.2.7 (October 30, 2023)

    I don't care if getting great people is OP. I have no clue. That's not my argument here is it? 3 yeilds/city for expending a great person: It's like someone left this value, trying to give the impression, that it matters, when getting 3 yeilds/city has no impact at all; zero, nada impact...
  3. J

    New Version - 4.2.7 (October 30, 2023)

    So one of my favourite religious policies is to glory of god. To my absolute shock I noticed that this policy, that I had picked to win the game, now has been reduced to complete rubbish!!! 3 gold/culture/science per city!? (max 20 cities) Not scaling with era nor anything!? If this isn't a...
  4. J

    Is Tall Tradition "Too Brittle" - an analysis

    I'd like to repent somewhat on this post. I've been working on wining the game playing tradition and in my last game it turned out, that picking the correct religious policies, had those satelite cities 'pumped up' in no time (cooperation with internal trade routes - who needs pioneers when...
  5. J

    Some fun with France

    Me too!
  6. J

    3.9.1 Maya Photojournal (Deity/Standard)

    What an playthrough write up! Very enthralling to read and much educational!
  7. J

    3.10.14 AI-Only Game Statistics - Now With Some Religion/Instant Yield Insights

    https://forums.civfanatics.com/threads/new-version-2-7-3-october-7-2022.679489/post-16359809 This has gone on for over 2 years now, with idling melee units NOT attacking cities and people ask why there are no domination victories?
  8. J

    3.10.14 AI-Only Game Statistics - Now With Some Religion/Instant Yield Insights

    I completely disagree ... I wonder if you even played back then .. they would take damage YES, but they'd also RETREAT if very damaged - which means that a healthy unit would replace it's damaged counterpart - just to continue the process! Sometimes a city fell in just a few turns, if one had...
  9. J

    3.10.14 AI-Only Game Statistics - Now With Some Religion/Instant Yield Insights

    Mainly because of the phenomena of them no longer using meele units to attack cities - even though the units carry the reduced city damage promotion - and even if the city is either heavily swarmed or completely surrunded by meele units, together with being without any ability to defend it self...
  10. J

    Is policy tradition okay as is?

    I pretty much agree with everything OP's saying here ... People saying otherwise, must be playing on a lower difficulty level because on diety playing tradition is not possible 9 out of 10 (even if the conditions are supposedly supports picking the tree). He's being especially correct while...
  11. J

    Is Tall Tradition "Too Brittle" - an analysis

    People here seem to get hang up on the world "Tall". IMO opinion it's also about Tradition as a policy tree even BEFORE one's cities become Tall... It suffers hugely from production issues and to my experience: often has happiness problems - long before it starts becoming tall! (on diety). I've...
  12. J

    New Version - 3.0.4 (November 29, 2022)

    And they come with a few meele troops which just 'hang around' and have me shoot them to pieces. Because of this and way less troops, the difficulty level has been lowered dramatically early game. But if they are only seeking to plunder and disrupt my play, then, sure, it's annoying and can...
  13. J

    New Version - 3.0.4 (November 29, 2022)

    It seems that the AI has way less troops these days, which I think hurts it badly.
  14. J

    Community Patch Events Development

    Wow thank you so much!!!
  15. J

    The way barbarians spawn in the latest versions is really frustrating and unfun

    I agree with the original post. Focus now is too much on barbarians. I pick the first tier authority now in each game since there is so much culture running around and since whatever policy tree you're about to pick you need to focus military early on (building many units to protect cities and...
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