Recent content by Jokemaster

  1. J

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    That was it, it worked! Thank you very much! EDIT: That specific problem was probably due to the mix of foreign civ2.exe, and the original .exe not installed from CD on that computer specifically. If the 2nd registry key was created on start-up, then it makes sense that absent an installation...
  2. J

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    Can confirm, my old computer had the same 64-bit registry path as my new one. It also had language=French (and funnily enough version 1.2, which obviously isn't the version I was running) Old one, however, had many more entries pertaining to Game and CD path, which aren`t present in my new...
  3. J

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    The registry entry was created successfully, and does show in RegEdit. However, I still get the same behaviours/error message as before.
  4. J

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    There is currently no path heading to MicroProse software -> CivII MGE, since I didn't install off the disk. Am I meant to make new registry folders with those names, then create the .reg file off Notepad with the code you displayed? And would I need to create, run or otherwise "drop" the .reg...
  5. J

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    Here it is. Do note, however, a few things: 1. My Civ2 Installation is in French. The .FRE files are functionally the same as .TXT files (so rules.fre is actually rules.txt) No idea if it matters. 2. My original Civ2 executable (from the CD) was actually 5.3.0 patch 2. I tried to upgrade it to...
  6. J

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    It briefly runs and stops in Task Manager, same as before. I do not get a "we cannot find the disk for Civ2 Multiplayer" like I usually would get if I tried to run disk-less on my old laptop. Winver 20H2 (OS Build 19042.84)
  7. J

    [Civ2] Civilization II MGE User Interface Additions (CIV2UIA)

    Good time of day everyone, I've recently bought a new Windows 10 laptop to replace my old, aging one. I thought of getting Civ2 working on it, and transferred my old (working) Civ2folder/executable to my new laptop via external HDD. I updated to FoxAhead's newest CIV2UIA launcher patch, then...
  8. J

    GOTM 203 Spoiler

    1020 AD: WLTPD most everywhere. Valence saved as Electricity -> Leadership. Leo's upgrades Phalanxes to Musketeers. Mongols have not made an attempt anywhere. Still, kill wandering explorer. ND to Babylon for 172g, unblocks Silk. Nottingham gems (d) to New York: 750g. Glut in Trondheim is...
  9. J

    An idea for a new succession game

    Posted here instead of on the GOTM forum since I think the challenge could very well be too hard. Would anyone be interested in the concept of a normal succession game where the gimmick is: no more than 1 city per landmass? (Large Archipelago map, obviously) I think it would be an interesting...
  10. J

    GOTM 203 Spoiler

    520 AD: Mongols propose trading for Feudalism. Not yet! 540 AD: Engineering -> Feudalism. Trade to Mongols for Feudalism. Ask for troop withdrawal, get it (Mongol settler was in way of mine, that needed to get to north shore for a 2nd island city) Basically every van is going north to...
  11. J

    GOTM 203 Spoiler

    Need to figure out a backup plan if I cannot snag Trondheim. 20 AD: T3L0S7. 40 AD: T1S2S7 for celebrations in York and Canterbury. Will deliver next turn. Attack Trondheim with 4 ellies, one vet: Kill 2 defenders, lose 2 ellies, but not enough movement points to conquer the city. Attack likely...
  12. J

    GOTM 203 Spoiler

    In this case, a single caravan and Londres` city build order from 2900 BC. Oh, not me, the Mongols! I wanted them to build Colossus so I could send vans there. I had simply forgotten how it worked. Been a while, you see. Also, holy moly that turnset. Had this game been counted we'd be...
  13. J

    GOTM 203 Spoiler

    Turns 76 to 100: in which my submission gets completely destroyed by bad RNG. Compared to what should have been, at least. Interturn: Mongols first to Philosophy. Whaattt?? 450 BC: Pottery -> Philosophy. London disorder. Trade Pottery to Mongols for Philosophy. 425 BC: Start researching...
  14. J

    GOTM 203 Spoiler

    975 BC: Coventry built as 1st city on middle mainland. (Post-game edit: I had a pretty awful performance when it came to exploiting the DateLine glitch in the middle continent.) 925 BC: Settler is accosted by Mongol horseman. Get peace, maps after giving a few techs. Looks like the continent...
  15. J

    GOTM 203 Spoiler

    I would dare say so, yes. The 3rd city proved to be very useful for earlygame shield production, and synchronizing settler production with certain milestone achievements whilst keeping good pace overall: which I would not have been able to achieve. I was essentially trying to speedrun the...
Top Bottom