And Steam uses extra resources. Hell it uses more than my sidebar, and it stays in the background unless you manually close it.
Steam is adware, that's what I object to, especially when I have taken so many steps to make sure I'm not infected by normal adware, such as the pernicious...
May I say that it's typical of a Manu fan to want to get achievements in such a way. Must be all those favourable refereeing decisions that make them take the easy route...
On Immortal I tend to stick with expansionist (Warrior/Scout/Settler/Settler and steal a CS Worker - then go for a later rush), but any strategy has to bend the knee to pragmatism. If you're hemmed in you need to get aggressive real early.
Without difficulty level and other settings it's hard to gauge. There's something wrong with the scoring on Civ V, in that it doesn't appear that you are rewarded for playing at a higher difficulty level, so the higher level you play the worse your scores get.
I hope that's not true. Yesterday Rome did a DoW, and after I killed a few of its units began making suicidal (for me) peace offers - like I give them gold, resources open borders and a city for 10 turns of peace. I had a least 3 such offers before a flat peace for peace offer. If it's heads AI...
avl8 makes a good point. I hadn't thought of using it as a check.
The reason I don't sell sometimes is that I block off an area for later development and I don't want them sending a settler through. Now if you can block them it's OK, and if there's nowhere to settle it's OK too.
On easier difficulties I take the money, because I'm not worried about the AI. On Deity I only say yes if they're not in a position to take advantage. Storm is right - give it to the wrong AI and you could regret it.
Hmmm, looks like early non-horse unit rush is going to be the only (early) strategy at higher difficulties. And Honor is going to be a great help in that for many Civs - some already get advantages in combat. But neither of the other Ancient SPs are very attractive.
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