Recent content by JustinianVII

  1. J

    Funny Screenshots: Part Deux

    Seems a bit oxymoronic. Golden Age and a Great Depression?
  2. J

    Funny Screenshots: Part Deux

    Twin cities. Since they settled after me, though, I maintain that they're the unoriginal copycats. :p
  3. J

    What's up with the farms in this game?

    Farms to begin with must have Agriculture tech, and must be right next to a source of fresh water (river, lake, oasis) or on a food resource that uses farms for its access (corn, wheat, rice). Bronze Working lets you remove the forest that is on the tile. (If it's a jungle tile, you must have...
  4. J

    Nukes, why use them?

    It appears you are using solely ICBMs. These are mostly neutralized once your target completes the SDI. Tactical Nukes, though, still have usage, though are still capable of being intercepted. Launch them from subs or missile cruisers offshore to surprise your enemy and hit them in multiple...
  5. J

    Leaders you first beat new difficulty level with

    I pretty much never play a game through until its end. The first actual victory I scored was a domination on Prince with Lincoln.
  6. J

    150 diplomatic nightmares

    49. "Our close borders spark tensions...even though we settled our city as close as possible against yours with the express purposes of stealing its resources and be a general pain, and have pretty much caused the tensions. As a result, we're mad at you." 50. The random event where a spy of...
  7. J

    Top 3 Leaders

    -Hannibal- Numidian Cavalry makes for a solid early unit--mobile Axemen that get to retreat. Cothon provides an economic boost with extra trade routes. Good traits make for happier cities and more commerce. Though if you're horseless and/or landlocked, this is a less desirable choice...
  8. J

    Funny Screenshots: Part Deux

    Gee. Wonder what Bismarck's planning to do.
  9. J

    Funny Screenshots: Part Deux

    Futuristic David vs. Goliath
  10. J

    A Thousand & One Things We’ve Learned From Sid Meier’s Civilization IV

    155. A peace treaty is a supernatural force that no man can overcome. It automatically puts up impenetrable barriers that prevent all unwanted guests under the word of the peace treaty from crossing the border. This also includes magically relocating people inside the border at the signing of...
  11. J

    Nukes

    Edit out global warming, let the nukes fly, and see that warm loving radioactive glow of the earth from space. :nuke: AIs do use nukes--especially fond of the tactical nukes--so it forces one to adopt a more flexible strategy than simple mega-SoDs towards the enemy in the late game.
  12. J

    When do you decide to give up?

    I'm not in the habit of finishing many games. I've been in the position to win several games, but I get bored and want to start something new, usually around when the tech tree in Next War is about to run out. Though I have also quit many earlier games when I feel I'm not in a position to win...
  13. J

    Need espionage strategy

    In terms of offense, espionage's biggest usage is inciting a city revolt. With a modest investment of points, the city's defenses are completely lowered--but only for that turn. This is especially useful pre-Steel technology, as walls and castles slow down catapults and trebuchets...
  14. J

    Combat odds

    Bad luck happens. You WILL lose battles the enemy seems to have no realistic chance of winning. Conversely, good luck applies, as well; you will sometimes pull off victories at really low odds.
  15. J

    Un-destroyable Destroyers

    Once they start sending carriers with their fleet, guided missiles become your best friend. Cheap to build, can't be intercepted. Just two or three of these can shift a naval battle nicely in your favor. Airships are good things to keep around, too. No, really. They're the only air unit...
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