Recent content by jwez11007

  1. jwez11007

    Settling on riverside gold

    This topic so intrigued me that I just had to crunch some numbers myself and post after a long hiatus. As the OP outlines I'll also consider a 2F1H1C starting tile with Gold in the BFC as compared to a 2F2H3C city tile with an extra grass plain. Additionally I'll assume the existence of one...
  2. jwez11007

    Nobles' Club CI: Pacal II of the Mayans

    IMM normal 1894 diplo win Been a long time since I actively posted here but since I've been lurking the recent NC games I figured I'ld post a couple of results.
  3. jwez11007

    Nobles' Club LXXXIII: Peter the Great of Russia

    After awhile off of CIV I decided to try out a couple of these NC games. Emperor/Epic huts and events on
  4. jwez11007

    Building Wealth vs Building Science

    I'ld suggest reconsidering chancedanger's advice. I know its the chic thing to chase lib and is the preferred winning strat, you'ld be surprised how easy it is to win without running down the economic line for tech trades. Of course copious warfare is then a necessity and some people aren't...
  5. jwez11007

    Where did I lose this game?

    I vote for gifting nukes while going to space...nothing better then letting the AI do all the dirty work for you. :lol: As to the HR unhappiness issues, I ran into that after discovering the benefits of HR a couple years ago. Sol'n: :whipped: or :) infrastructure+resource trades
  6. jwez11007

    Corporations versus State Property, again.

    As I look at it state property generally makes new cities affordable (not productive) faster then free market corps. A fresh city can instantly become a moderate powerhouse if a sushi and mining exec. follow any attacking stack, the only cost to the empire is a limited period of increased...
  7. jwez11007

    Playing Spiritual Leaders

    Also a quick note on anarchy that I picked up along the way: Losing a turn to anarchy doesn't equate to the beakers/prod/etc. lost on the next turn. It is a continuous effect whereby the cost becomes closer to the amount of beakers/prod/etc. that you make on your current turn b/c without the...
  8. jwez11007

    Wonder priority

    Couple observations on ToA. If you have GLH and you're ToA city is coastal it starts to look good from a commerce standpoint, and really isn't that bad otherwise. Throw it in you're nat epic/GLib city (under Pac and/or Philo leader) and you start really boosting the intrinsic GPP generation of...
  9. jwez11007

    Promotion Strategy?

    i've noticed no one answered your specific question in regards to the game you're currently on. So I'll make the assumption based on you're statement that you have a big enough tech or production advantage that your window of opportunity is fairly sizable. If this is the case and the game is...
  10. jwez11007

    Nobles' Club LXXIV: Isabella of Spain

    In the final push of my play through on Emperor/Epic + huts and events, so i figured i'ld post some observations. Unfortunately as my first game back in months I forgot to grab screenies from the start but i'll try to grab a couple final screens.
  11. jwez11007

    Failure gold questions

    Failure gold from wonders is an excellent research boosting proposition if you can work it into your gameplay, especially around the classic-early middle ages, where there's usually lots of wonders up for grabs, with a variety of boosting resources, notably ivory and gold as well as the usual...
  12. jwez11007

    Fighting with backward units

    Most backwards war that I recall saw CR2 trebs and maces against rifles...managed to take three cities with that outdated stack before waiting for steel and running away with it from there.
  13. jwez11007

    How long till you settle your 1st city?

    In probably 90% of cases settling on the first turn is optimal. Reasons for the other 10% could include moving towards coast or moving onto any tiles that yield extra bonuses namely a plains hill or certain resources. Even in the cases where you have a feasible tile it takes a good map read to...
  14. jwez11007

    worst unit of the industrial era

    @civver MGs while pretty good defenders I've found can be effectively attacked with leftover F2 cavs, often with better results than anything else prior to artillery.
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