yeah, this has been happening in my games too, AIs asking to declare on someone halfway across the world and valuing it at extremely high levels. is this a bug?
Wait, so if I understand correctly, you're proposing that we add even more unhappiness to warmongering empires? But wide warmongerers like @Kim Dong Un are already having problems with happiness, so how will this make domination a viable victory path?
I believe this has been mentioned before, but I don't recall why it wasn't implemented. If someone remembers...?
Also, it would be even better if troops could be magically teleported to the nearest city you own.
But if the player is ahead in tech wouldn't the AI also tech faster, therefore speeding up the game? How much of the effect on the number of turns is related to handicaps compared to other factors such as player skill? Apologies for all the questions, I would really like to know more about this mod.
I believe the suboptimal strategies pursued by the settler AI leads to a slower game. A human, making better decisions, would probably end the game faster. I'm at Prince currently, and there's no way I can win in 250 turns, so I would hope the AI to be closer to my pace instead of deity players'.
Hi there, does anyone know how to start a new game while playing without jumping to the main menu? I am playing random civilizations and sometimes I would like to reroll.
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