Did you know that your mod changes the graphics for the barbarian units? I quite frequently fight a caveman that looks like a spearman with shields.
Here are the mods I am using:
All promotions description tooltip v.8
Naval counterattack v.1
Total mod v.7
True start locations earth maps...
Downloaded your mod and played a game last night and your mod is broke. My tireme's can kill a barbarian galley in one shot and yet the galley gets to shoot back after it is already sunk. This didn't happen when I had range on the galley. Also I am not seeing counterattacks by archers. Can...
Yep. Dang! Thats it? I thought that only applied to the AI personalities?
Also does anyone know why if you click on No lets reconsider it makes you attack anyway?
I started a custom game and I am playing the Clan of Embers. Having already played a good race, Elohim, I wanted to try Evil. Well when the game started I looked at the score display and I see this -
[High Chief Grok](good):cry...
Don't have Kraken, not Octo. Would have to build alot of Arcane's because the fireball doesn't do much damage. Good to know about turn limit. Thanks! :goodjob:
This may have been brought up already but your Man-O-Wars are not as effective as I would expect. I lose 100% of the time when attacked by frigates and have a 50/50 chance when attacking frigates. Surely a 9 vs. 7 with 1 first strike should have a better chance? And guess what else? Even with a...
This may have been brought up already but your Man-O-Wars are not as effective as I would expect. :mad: I lose 100% of the time when attacked by frigates and have a 50/50 chance when attacking frigates. Surely a 9 vs. 7 with 1 first strike should have a better chance? And guess what else...
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