Recent content by keepitsimpleeng

  1. K

    Crash on Missionary Spread Religion, repeatable, Linux

    Crashes without error message or any other indication when missionary spreads religion. SaveGame, screen shot attached. Caesar/Mediterranean/No mods/ crashes immediately after resume from save. /home/ljohnson/.local/share/Aspyr/Sid Meier's Civilization 5/Saves/single/auto/AutoSave_0338...
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    Glitched interface?

    This solution also worked for me.
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    v143 save load times

    I loaded a 280 turn game that was not modded, and it took less than 2 minutes. The context switch count was high, slightly less than earlier tests. I played a full standard/standard unmodded game, context switches were very high, turn updates were not too long, and test loads were two...
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    v143 save load times

    Personally, I think you do a great job. Please point your elbow at the ceiling and pat yourself on the back. :king: Now for the not so good news. I loaded a 280 turn standard/standard (the same as before) and it took the customary 12min18sec. In that time there were 864,001 context...
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    v143 save load times

    Alas, CivV on WinXP x64 broken after update
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    v143 save load times

    I downloaded & installed StarcraftII demo (a full version with limited scenarios), then ran a small test. The number of threads was around 55, and CPU utilization was approximately the same as CivilizationV_D11. There were no delays or lags in video or game·play. Vista has redesigned the way...
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    v143 save load times

    True, and these are soft page faults thus far less time and resource consuming than hard page faults. On the other hand, the interrupt from a soft page fault can cause a context switch (where a processor L2 cache is flushed) which happens in processes with a large number of threads. I recall...
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    v143 save load times

    I play on standard/standard. I also noticed late in the game, extremely long lags between user input and game response, 10 seconds or longer. Further more, an extremely large number of page faults for the Civilization_VDX11.exe, like 25,000,000+. Each user input will produce a 100 or more...
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    v143 save load times

    The times were identical: 12min18sec
  10. K

    v143 save load times

    Per: http://forums.civfanatics.com/showthread.php?p=11422921#post11422921 Did a little testing… 1] Enabled logging: \Documents\My Games\Sid Meier's Civilization 5\config.ini ···; Enable the logging system ···LoggingEnabled = 1 2] Loaded Steam/CivV after verifying game cache, clearing...
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    v146 Hang on load saved game

    Posted some results at above...
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    v146 Hang on load saved game

    Never before seen. Saved game 280 turn Elizibeth/Archipelago (1,582,561 bytes)/ & last autosave. Saved game appears to hang while loading, killed after a half hour. No other mods running, cleared cached databases and verified game cache. Verfied loading with a no-mod saved game...
  13. K

    Crashing During Mid-Play

    I decided to try out a game that came with one of the parts of my new 64 bit, so I installed it. It automatically installed Directx9.0c. After this, CIV4 will still crash, but only after several hours of play. Cannot explain it but luck seems to be better than tech support. Let us...
  14. K

    Crashing During Mid-Play

    What hardware/driver/OS? And there is steam forum too, search lesallstar...
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    Crashing During Mid-Play

    I run Valve's CIV4 on (dual boot) XPx64 and Vista64U and it randomly crashes during play anywhere from 5 minutes to several hours. I suspected Nvidia drivers because of all their problems with 8800GTX sli—however x64 & Vista64U use different drivers. No hints from standard logging but I've...
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