Thank you for your responses. I totally forgot that you can buy it with gold/faith (as it's usually so expensive without any points!)
I reload my save
The great person overview says he has 0 great prophet points. On turn 273 he has 1456 faith. On turn 274 45 left, so that must be it.
Seems like...
In my game the United States of America gained a great prophet on turn 274 (activated 275) despite world congress prohibiting great prophet points.
The great people screen shows that nobody is getting great prophet points, as should according the world congress proposal.
Stronehenge has not been...
I can't verify for SP. But in the modpack made out of this, in our first game when a missionary gets or is selected, there is a hard crash.
Anyone else have this on SP or MP?
Update: started another MP game and tried and another hard crash when selecting a missionary.
I will delete the MP...
That's it indeed. Gazebo replied on Github:
"I don't do modpacks, but IIRC there is an InGame.lua you have to delete from the CP/CoreLUA to fix it."
Deleting that file in that folder solved the problem.
Okay that's pretty weird. I remember that icon from way in the past playing. But at least for us, the last two versions 3-15-2 and 4-10 and upgrades we don't have that icon. We play multiplayer.
Seems like we are missing some others too.
And my spouse tells me he has a weird thing in his game...
Hello all,
My husband and I are playing this fantastic mod after a long while again. It seems to have changed a bit and we are unable to find our resources overview and how much % we have to reach a monopoly. Where can we find this overview?
Hello,
I was wondering if anyone in this community could offer me help and advice.
Me and my partner (local network) have been playing VP a very long time already and enjoy it greatly as it makes the game so much better.
The games always run smoothly and without a problem. However since we...
Anyone else here actually noticed long loading times during turns?
Weird thing it only gets stuck for a while with some AI and not every turn. Not sure how to figure out what's causing it.
Previous version we played was 12/13 and we never had this happen before.
To elaborate. I am at war with her again. Took her two biggest cities and winning the war quite obviously.
Here is a screenshot of the war score:
And here one of the max peace score only being 0:
Surely in this and previous war she should offer capitulation or cities. But even aside that...
She has 5 cities left. Not great ones, but still way more valuable than 8 peace score.
Besides I was under the impression it doesn't matter how much they have. The max peace value can be higher what they offer. What they can offer can be lower than the maximum peace score, at least in previous...
Issue 1:
Anyone else playing MP with this version and where the AI you are at war with takes a very long time for their turn to process?
I remade the MP modpack and it's the AI takes still forever when you are at war. Anyone noticed this?
Issue 2:
Also the AI, Portugal in my game. I conquered 3...
This means you have to be basically in a tile directly to a city to attack it? For early naval ranged units that seems logical. But if I interpret this correctly an archer can shoot further than a hyper-modern destroyer or battleship, which might be a point of discussion for game reasons only...
What does the AI understand under dangerous neighbors? Military power? Friendliness?
(I am unsure how the AI would rate the friendliness of a human player)
This is anecdotal for now, as currently I'm not playing much. But I seen several AI settle cities near me or my spouse whilst their empire...
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