Recent content by Kingreaper

  1. K

    How to make religious warfare less tedious and more meaningful

    Things I think would help: 1. Stopping the spam, either 1a. More powerful religious units, whether by grouping them into sects and orders (like Corps and Armies) or by advancing tech. or 1b. Cost increase per unit being exponential rather than linear, so that they're a meaningful limit to the...
  2. K

    Road Building in Civ 6

    I like the road system, but I feel like a mil engineer charge should be good for more than one tile. It takes two tiles to bridge a river, three to get over a hill, a charge should be enough for that.
  3. K

    Settler limits... Realistic growth. For AI and player.

    I miss the old solution to that - cultural flipping. A city surrounded by foreign culture gradually getting its tiles eroded by the stronger culture from multiple cities, then requesting to join your nation.
  4. K

    District cost mechanics. A very questionable design choice?

    Could easily be based on the number of owned ones. Conquering them would still be great (they don't have to get built) but not a way to avoid scaling, and it would mean that when you get conquered your scaling goes back down.
  5. K

    A programmer’s perspective on Civ VI

    The fact that someone who claims to be a deity player can't understand production overflow is hilarious. I honestly don't care if you *are* a deity player - your position is blatantly wrong.
  6. K

    A programmer’s perspective on Civ VI

    This is production overflow. The overflow itself is bugged (hence Pony Economy) but that's a far more complicated thing than the production rates. That you don't understand this suggests you lack a thorough grounding in Civ.
  7. K

    Has Civilization become a game for the pokemon go crowd (aka AI is immersion breaking bad,it hurts)

    Are you taking into account the fact that they can't besiege it, and you could (and would) buy a unit to defend? They might be able to take it, but it wouldn't be easy.
  8. K

    city state quest to convert to "My Religion"

    I do wish you could retire them. Still not get a new one until you advance an era (so you can't cheese for an easy one) but retire one you can't/won't achieve so you can eventually get a new one.
  9. K

    Archers Should Not be Able to Damage Cities

    My favourite mod for fixing this in Civ 5 made Archery units weaker against enemies that are already damaged - there's less left, a rain of arrows will do less damage. And then gave the melee line (not the anti-cav or cavalry lines) a bonus vs. cities.
  10. K

    Foreign missionaries protest and prevent local construction projects.

    I agree, Religious units should get their own tile level, like trader units. One religious unit, of any civ, per tile - pillagable if you're at war, but requiring an action to do so.
  11. K

    You gotta be kidding me...

    It could be capped at one Missionary per shrine in your empire, one Apostle per temple in your empire. Wouldn't feel too unfair to me that you have to build more holy sites to have more out at once.
  12. K

    You gotta be kidding me...

    I'd like to see it exponential - i.e. +5 till they hit 100 (or 200), then +10, then +20 at 200 (or 400) and so on.
  13. K

    You gotta be kidding me...

    It went up by 5 for each unit of the same type I bought, so I'm not sure where you get the "only scaling with time" idea.
  14. K

    Progress trees should definately be merged

    Oooh, yes, give some way to deliberately discard them, so they no longer appear on the list.
  15. K

    Anyone figure out what scales up the cost of districts?

    That would make sense if it were by era. The fact it's by individual tech means that inventing archery makes an industrial era campus more expensive to build.
Top Bottom