Things I think would help:
1. Stopping the spam, either
1a. More powerful religious units, whether by grouping them into sects and orders (like Corps and Armies) or by advancing tech.
or
1b. Cost increase per unit being exponential rather than linear, so that they're a meaningful limit to the...
I like the road system, but I feel like a mil engineer charge should be good for more than one tile. It takes two tiles to bridge a river, three to get over a hill, a charge should be enough for that.
I miss the old solution to that - cultural flipping. A city surrounded by foreign culture gradually getting its tiles eroded by the stronger culture from multiple cities, then requesting to join your nation.
Could easily be based on the number of owned ones. Conquering them would still be great (they don't have to get built) but not a way to avoid scaling, and it would mean that when you get conquered your scaling goes back down.
The fact that someone who claims to be a deity player can't understand production overflow is hilarious.
I honestly don't care if you *are* a deity player - your position is blatantly wrong.
This is production overflow. The overflow itself is bugged (hence Pony Economy) but that's a far more complicated thing than the production rates.
That you don't understand this suggests you lack a thorough grounding in Civ.
Are you taking into account the fact that they can't besiege it, and you could (and would) buy a unit to defend?
They might be able to take it, but it wouldn't be easy.
I do wish you could retire them. Still not get a new one until you advance an era (so you can't cheese for an easy one) but retire one you can't/won't achieve so you can eventually get a new one.
My favourite mod for fixing this in Civ 5 made Archery units weaker against enemies that are already damaged - there's less left, a rain of arrows will do less damage.
And then gave the melee line (not the anti-cav or cavalry lines) a bonus vs. cities.
I agree, Religious units should get their own tile level, like trader units. One religious unit, of any civ, per tile - pillagable if you're at war, but requiring an action to do so.
It could be capped at one Missionary per shrine in your empire, one Apostle per temple in your empire. Wouldn't feel too unfair to me that you have to build more holy sites to have more out at once.
That would make sense if it were by era. The fact it's by individual tech means that inventing archery makes an industrial era campus more expensive to build.
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