Recent content by kmdavis

  1. K

    [IDEA] Council Rewrite

    Good point, it's not a religion, merely piggy backing on the some of the religion mechanics. As for the holy city, I was thinking of it more as a "council seat". OTOH, not having a holy city would actually make more sense, since holy cities are known to the players, and these councils are...
  2. K

    [IDEA] Council Rewrite

    I haven't done any c/c++ in...awhile. Mostly ruby/jruby/java/javascript these days. I'd consider myself competent in python and xml, but not to do any dll changes
  3. K

    [IDEA] Council Rewrite

    Not too much. Let's see: 1) 3 new religions (that cannot be chosen as a state religion, same as the Cult) 2) Removing existing over/under council code 3) 3 new civics, using the same category as the existing over/under council civics 4) Lots and Lots and Lots of events 5) 3 new holy...
  4. K

    [IDEA] Council Rewrite

    First, take everything you know about the over/undercouncil and throw it out the airlock. I'm starting from scratch here. SUMMARY: 1) There should be 3 councils, 1 for each alignment. Maybe called: The Shadow League (Evil), The Grey Circle (Neutral), & Synod Lucis (Good) 2) The...
  5. K

    Orbis Bug Thread (Old)

    My current game also has a couple units who have "magically" gotten the sheut stone promotion. More critical though, I just updated to M, and now, while my existing save games load, they CTD at the beginning of the next turn.
  6. K

    Orbis Bug Thread (Old)

    In the FfH2 Bug Thread http://forums.civfanatics.com/showpost.php?p=8580669&postcount=2568, someone found that removing hidden nationality units (specifically, a hill giant, and some tigers) fixed the CTD
  7. K

    Orbis Bug Thread (Old)

    Disregard. I figured it out. Apparently having Wild Haven with no animal pens = rabies.
  8. K

    Orbis Bug Thread (Old)

    Not sure if this is intended or not, but... ...Every unit I build in my capital starts with rabies I've looked thru the xml and python, and I can't see anything that would be adding rabies on build. Sidar Palace, Wild Haven, Song of Autumn, Tablets of Bambur, other normal mid-game buildings...
  9. K

    3.19 Wild Speculation Thread

    Another related note :D Orbis already has espionage and nuclear weapons. Not called that though, it's the Ratcatcher unit, and the Holy Hand Grenade of Cahir
  10. K

    3.19 Wild Speculation Thread

    On a related note, if you're teaching world history, Europa Universalis 3 would be a better choice, at least during it's timeframe, and esp. for Europe (obv)
  11. K

    Orbis Bug Thread (Old)

    If you're in a coastal city, any ships in port are guaranteed to be the least likely to defend. Also, maybe body mages should have a spell to create a mannequin: 0 defense/offense, can defend (how?), but is extremely unlikely to do so On a related note, idea for a new promotion...
  12. K

    Bugs in 1.10

    I also got that, playing China The box fixed itself after I discovered the eastern high seas. Two more bugs with the Europe screen 1) (COSMETIC) If I buy 6 cannons in europe, and ship them, then the next turn do the same, the tooltip for the ship I just sent lists 12 cannons, and the other...
  13. K

    Orbis Bug Thread (Old)

    Found a bug with ratcatchers One of my ratcatchers entered a city that I was at war with, and there were a couple workers and a supply cart in the city. the ratcatcher was able to capture them.
  14. K

    My wishlist: REF expansion

    Here's an idea: Calculate an "optimal" REF size (in 4 parts, for each type of unit) based on a variety of factors (see below) and a maximum delta, also based on factors. Each turn, if the current REF sizes (which can be a decimal number) != the optimal sizes, change it by up to the maximum...
  15. K

    AoD2 Latest version: Download here!

    So, the AI buys ships at a "buy 1, get 1 free" sale?
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